| Index: src/gpu/SkGpuDevice.cpp
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| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
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| index dc1edd4b9874f6e78ee1ab15e310b01e484f3fda..724d77b4c03479d1c9212095a2803ffd6aaa0195 100644
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| --- a/src/gpu/SkGpuDevice.cpp
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| +++ b/src/gpu/SkGpuDevice.cpp
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| @@ -226,10 +226,10 @@ GrRenderTarget* SkGpuDevice::CreateRenderTarget(
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|  // gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other
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|  // use of SkImageFilter::filterImage) in that the source and dest will have
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|  // homogenous backing (e.g., raster or gpu).
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| -void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const SkBitmap& bitmap,
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| -                                                    int x, int y, const SkPaint& paint) {
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| +void SkGpuDevice::drawSpriteWithFilter(const SkDraw& draw, const SkBitmap& bitmap,
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| +                                       int x, int y, const SkPaint& paint) {
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|      if (bitmap.getTexture()) {
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| -        INHERITED::drawBitmapAsSpriteWithImageFilter(draw, bitmap, x, y, paint);
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| +        INHERITED::drawSpriteWithFilter(draw, bitmap, x, y, paint);
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|          return;
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|      }
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|  
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| @@ -250,7 +250,7 @@ void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const Sk
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|      GrWrapTextureInBitmap(texture, texture->width(), texture->height(),
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|                            bitmap.isOpaque(), &newBitmap);
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|  
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| -    INHERITED::drawBitmapAsSpriteWithImageFilter(draw, newBitmap, x, y, paint);
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| +    INHERITED::drawSpriteWithFilter(draw, newBitmap, x, y, paint);
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|  }
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|  
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|  ///////////////////////////////////////////////////////////////////////////////
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| 
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