Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index 177fbabc5936764a076cb9bb1943549773655e2e..35c04caa239cce0659e2c9b99b0d36b294bae2ee 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -8,10 +8,10 @@ |
#include "GrGpu.h" |
+#include "GrBuffer.h" |
#include "GrCaps.h" |
#include "GrContext.h" |
#include "GrGpuResourcePriv.h" |
-#include "GrIndexBuffer.h" |
#include "GrMesh.h" |
#include "GrPathRendering.h" |
#include "GrPipeline.h" |
@@ -20,8 +20,6 @@ |
#include "GrRenderTargetPriv.h" |
#include "GrStencilAttachment.h" |
#include "GrSurfacePriv.h" |
-#include "GrTransferBuffer.h" |
-#include "GrVertexBuffer.h" |
#include "SkTypes.h" |
GrMesh& GrMesh::operator =(const GrMesh& di) { |
@@ -238,28 +236,13 @@ GrRenderTarget* GrGpu::wrapBackendTextureAsRenderTarget(const GrBackendTextureDe |
return this->onWrapBackendTextureAsRenderTarget(desc, ownership); |
} |
-GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { |
+GrBuffer* GrGpu::createBuffer(GrBufferType type, size_t size, GrAccessPattern accessPattern) { |
this->handleDirtyContext(); |
- GrVertexBuffer* vb = this->onCreateVertexBuffer(size, dynamic); |
+ GrBuffer* buffer = this->onCreateBuffer(type, size, accessPattern); |
if (!this->caps()->reuseScratchBuffers()) { |
- vb->resourcePriv().removeScratchKey(); |
+ buffer->resourcePriv().removeScratchKey(); |
} |
- return vb; |
-} |
- |
-GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { |
- this->handleDirtyContext(); |
- GrIndexBuffer* ib = this->onCreateIndexBuffer(size, dynamic); |
- if (!this->caps()->reuseScratchBuffers()) { |
- ib->resourcePriv().removeScratchKey(); |
- } |
- return ib; |
-} |
- |
-GrTransferBuffer* GrGpu::createTransferBuffer(size_t size, TransferType type) { |
- this->handleDirtyContext(); |
- GrTransferBuffer* tb = this->onCreateTransferBuffer(size, type); |
- return tb; |
+ return buffer; |
} |
void GrGpu::clear(const SkIRect& rect, |
@@ -416,13 +399,13 @@ bool GrGpu::writePixels(GrSurface* surface, |
bool GrGpu::transferPixels(GrSurface* surface, |
int left, int top, int width, int height, |
- GrPixelConfig config, GrTransferBuffer* buffer, |
+ GrPixelConfig config, GrBuffer* transferBuffer, |
size_t offset, size_t rowBytes) { |
- SkASSERT(buffer); |
+ SkASSERT(transferBuffer); |
this->handleDirtyContext(); |
if (this->onTransferPixels(surface, left, top, width, height, config, |
- buffer, offset, rowBytes)) { |
+ transferBuffer, offset, rowBytes)) { |
fStats.incTransfersToTexture(); |
return true; |
} |