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Side by Side Diff: src/gpu/GrGpu.cpp

Issue 1825393002: Consolidate GPU buffer implementations (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: asserts Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpu.h" 9 #include "GrGpu.h"
10 10
11 #include "GrBuffer.h"
11 #include "GrCaps.h" 12 #include "GrCaps.h"
12 #include "GrContext.h" 13 #include "GrContext.h"
13 #include "GrGpuResourcePriv.h" 14 #include "GrGpuResourcePriv.h"
14 #include "GrIndexBuffer.h"
15 #include "GrMesh.h" 15 #include "GrMesh.h"
16 #include "GrPathRendering.h" 16 #include "GrPathRendering.h"
17 #include "GrPipeline.h" 17 #include "GrPipeline.h"
18 #include "GrResourceCache.h" 18 #include "GrResourceCache.h"
19 #include "GrResourceProvider.h" 19 #include "GrResourceProvider.h"
20 #include "GrRenderTargetPriv.h" 20 #include "GrRenderTargetPriv.h"
21 #include "GrStencilAttachment.h" 21 #include "GrStencilAttachment.h"
22 #include "GrSurfacePriv.h" 22 #include "GrSurfacePriv.h"
23 #include "GrTransferBuffer.h"
24 #include "GrVertexBuffer.h"
25 #include "SkTypes.h" 23 #include "SkTypes.h"
26 24
27 GrMesh& GrMesh::operator =(const GrMesh& di) { 25 GrMesh& GrMesh::operator =(const GrMesh& di) {
28 fPrimitiveType = di.fPrimitiveType; 26 fPrimitiveType = di.fPrimitiveType;
29 fStartVertex = di.fStartVertex; 27 fStartVertex = di.fStartVertex;
30 fStartIndex = di.fStartIndex; 28 fStartIndex = di.fStartIndex;
31 fVertexCount = di.fVertexCount; 29 fVertexCount = di.fVertexCount;
32 fIndexCount = di.fIndexCount; 30 fIndexCount = di.fIndexCount;
33 31
34 fInstanceCount = di.fInstanceCount; 32 fInstanceCount = di.fInstanceCount;
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
231 if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { 229 if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
232 return nullptr; 230 return nullptr;
233 } 231 }
234 int maxSize = this->caps()->maxTextureSize(); 232 int maxSize = this->caps()->maxTextureSize();
235 if (desc.fWidth > maxSize || desc.fHeight > maxSize) { 233 if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
236 return nullptr; 234 return nullptr;
237 } 235 }
238 return this->onWrapBackendTextureAsRenderTarget(desc, ownership); 236 return this->onWrapBackendTextureAsRenderTarget(desc, ownership);
239 } 237 }
240 238
241 GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { 239 GrBuffer* GrGpu::createBuffer(GrBufferType type, size_t size, GrAccessPattern ac cessPattern) {
242 this->handleDirtyContext(); 240 this->handleDirtyContext();
243 GrVertexBuffer* vb = this->onCreateVertexBuffer(size, dynamic); 241 GrBuffer* buffer = this->onCreateBuffer(type, size, accessPattern);
244 if (!this->caps()->reuseScratchBuffers()) { 242 if (!this->caps()->reuseScratchBuffers()) {
245 vb->resourcePriv().removeScratchKey(); 243 buffer->resourcePriv().removeScratchKey();
246 } 244 }
247 return vb; 245 return buffer;
248 }
249
250 GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) {
251 this->handleDirtyContext();
252 GrIndexBuffer* ib = this->onCreateIndexBuffer(size, dynamic);
253 if (!this->caps()->reuseScratchBuffers()) {
254 ib->resourcePriv().removeScratchKey();
255 }
256 return ib;
257 }
258
259 GrTransferBuffer* GrGpu::createTransferBuffer(size_t size, TransferType type) {
260 this->handleDirtyContext();
261 GrTransferBuffer* tb = this->onCreateTransferBuffer(size, type);
262 return tb;
263 } 246 }
264 247
265 void GrGpu::clear(const SkIRect& rect, 248 void GrGpu::clear(const SkIRect& rect,
266 GrColor color, 249 GrColor color,
267 GrRenderTarget* renderTarget) { 250 GrRenderTarget* renderTarget) {
268 SkASSERT(renderTarget); 251 SkASSERT(renderTarget);
269 SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).cont ains(rect)); 252 SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).cont ains(rect));
270 this->handleDirtyContext(); 253 this->handleDirtyContext();
271 this->onClear(renderTarget, rect, color); 254 this->onClear(renderTarget, rect, color);
272 } 255 }
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
409 mipLevel.fPixels = buffer; 392 mipLevel.fPixels = buffer;
410 mipLevel.fRowBytes = rowBytes; 393 mipLevel.fRowBytes = rowBytes;
411 SkSTArray<1, GrMipLevel> texels; 394 SkSTArray<1, GrMipLevel> texels;
412 texels.push_back(mipLevel); 395 texels.push_back(mipLevel);
413 396
414 return this->writePixels(surface, left, top, width, height, config, texels); 397 return this->writePixels(surface, left, top, width, height, config, texels);
415 } 398 }
416 399
417 bool GrGpu::transferPixels(GrSurface* surface, 400 bool GrGpu::transferPixels(GrSurface* surface,
418 int left, int top, int width, int height, 401 int left, int top, int width, int height,
419 GrPixelConfig config, GrTransferBuffer* buffer, 402 GrPixelConfig config, GrBuffer* transferBuffer,
420 size_t offset, size_t rowBytes) { 403 size_t offset, size_t rowBytes) {
421 SkASSERT(buffer); 404 SkASSERT(transferBuffer);
422 405
423 this->handleDirtyContext(); 406 this->handleDirtyContext();
424 if (this->onTransferPixels(surface, left, top, width, height, config, 407 if (this->onTransferPixels(surface, left, top, width, height, config,
425 buffer, offset, rowBytes)) { 408 transferBuffer, offset, rowBytes)) {
426 fStats.incTransfersToTexture(); 409 fStats.incTransfersToTexture();
427 return true; 410 return true;
428 } 411 }
429 return false; 412 return false;
430 } 413 }
431 414
432 void GrGpu::resolveRenderTarget(GrRenderTarget* target) { 415 void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
433 SkASSERT(target); 416 SkASSERT(target);
434 this->handleDirtyContext(); 417 this->handleDirtyContext();
435 this->onResolveRenderTarget(target); 418 this->onResolveRenderTarget(target);
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499 if (primProc.numAttribs() > this->caps()->maxVertexAttributes()) { 482 if (primProc.numAttribs() > this->caps()->maxVertexAttributes()) {
500 fStats.incNumFailedDraws(); 483 fStats.incNumFailedDraws();
501 return false; 484 return false;
502 } 485 }
503 this->handleDirtyContext(); 486 this->handleDirtyContext();
504 487
505 this->onDraw(pipeline, primProc, meshes, meshCount); 488 this->onDraw(pipeline, primProc, meshes, meshCount);
506 return true; 489 return true;
507 } 490 }
508 491
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