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1 /* | 1 /* |
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> | 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> |
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
(...skipping 17 matching lines...) Expand all Loading... |
28 namespace WebCore { | 28 namespace WebCore { |
29 | 29 |
30 class PLATFORM_EXPORT SpotLightSource : public LightSource { | 30 class PLATFORM_EXPORT SpotLightSource : public LightSource { |
31 public: | 31 public: |
32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, | 32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, |
33 const FloatPoint3D& direction, float specularExponent, float limitingCon
eAngle) | 33 const FloatPoint3D& direction, float specularExponent, float limitingCon
eAngle) |
34 { | 34 { |
35 return adoptRef(new SpotLightSource(position, direction, specularExponen
t, limitingConeAngle)); | 35 return adoptRef(new SpotLightSource(position, direction, specularExponen
t, limitingConeAngle)); |
36 } | 36 } |
37 | 37 |
| 38 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa
tSize& offset) const OVERRIDE |
| 39 { |
| 40 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos
ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); |
| 41 FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_d
irection.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); |
| 42 return adoptRef(new SpotLightSource(position, direction, m_specularExpon
ent, m_limitingConeAngle)); |
| 43 } |
| 44 |
38 const FloatPoint3D& position() const { return m_position; } | 45 const FloatPoint3D& position() const { return m_position; } |
39 const FloatPoint3D& direction() const { return m_direction; } | 46 const FloatPoint3D& direction() const { return m_direction; } |
40 float specularExponent() const { return m_specularExponent; } | 47 float specularExponent() const { return m_specularExponent; } |
41 float limitingConeAngle() const { return m_limitingConeAngle; } | 48 float limitingConeAngle() const { return m_limitingConeAngle; } |
42 | 49 |
43 virtual bool setX(float) OVERRIDE; | 50 virtual bool setX(float) OVERRIDE; |
44 virtual bool setY(float) OVERRIDE; | 51 virtual bool setY(float) OVERRIDE; |
45 virtual bool setZ(float) OVERRIDE; | 52 virtual bool setZ(float) OVERRIDE; |
46 virtual bool setPointsAtX(float) OVERRIDE; | 53 virtual bool setPointsAtX(float) OVERRIDE; |
47 virtual bool setPointsAtY(float) OVERRIDE; | 54 virtual bool setPointsAtY(float) OVERRIDE; |
48 virtual bool setPointsAtZ(float) OVERRIDE; | 55 virtual bool setPointsAtZ(float) OVERRIDE; |
49 | 56 |
50 virtual bool setSpecularExponent(float) OVERRIDE; | 57 virtual bool setSpecularExponent(float) OVERRIDE; |
51 virtual bool setLimitingConeAngle(float) OVERRIDE; | 58 virtual bool setLimitingConeAngle(float) OVERRIDE; |
52 | 59 |
53 virtual void initPaintingData(PaintingData&) OVERRIDE; | 60 virtual void initPaintingData(PaintingData&) const OVERRIDE; |
54 virtual void updatePaintingData(PaintingData&, int x, int y, float z) OVERRI
DE; | 61 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const
OVERRIDE; |
55 | 62 |
56 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; | 63 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; |
57 | 64 |
58 private: | 65 private: |
59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, | 66 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, |
60 float specularExponent, float limitingConeAngle) | 67 float specularExponent, float limitingConeAngle) |
61 : LightSource(LS_SPOT) | 68 : LightSource(LS_SPOT) |
62 , m_position(position) | 69 , m_position(position) |
63 , m_direction(direction) | 70 , m_direction(direction) |
64 , m_specularExponent(specularExponent) | 71 , m_specularExponent(specularExponent) |
65 , m_limitingConeAngle(limitingConeAngle) | 72 , m_limitingConeAngle(limitingConeAngle) |
66 { | 73 { |
67 } | 74 } |
68 | 75 |
69 FloatPoint3D m_position; | 76 FloatPoint3D m_position; |
70 FloatPoint3D m_direction; | 77 FloatPoint3D m_direction; |
71 | 78 |
72 float m_specularExponent; | 79 float m_specularExponent; |
73 float m_limitingConeAngle; | 80 float m_limitingConeAngle; |
74 }; | 81 }; |
75 | 82 |
76 } // namespace WebCore | 83 } // namespace WebCore |
77 | 84 |
78 #endif // SpotLightSource_h | 85 #endif // SpotLightSource_h |
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