Chromium Code Reviews| Index: cc/resources/ui_resource_manager_client.h |
| =================================================================== |
| --- cc/resources/ui_resource_manager_client.h (revision 0) |
| +++ cc/resources/ui_resource_manager_client.h (revision 0) |
| @@ -0,0 +1,31 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CC_RESOURCES_UI_RESOURCE_MANAGER_CLIENT_H_ |
|
aelias_OOO_until_Jul13
2013/07/23 00:06:48
May as well delete this file and move the typedefs
powei
2013/07/24 02:28:29
Done.
|
| +#define CC_RESOURCES_UI_RESOURCE_MANAGER_CLIENT_H_ |
| + |
| +#include "base/callback.h" |
| +#include "base/memory/ref_counted.h" |
| + |
| +namespace cc { |
| + |
| +class UIResourceBitmap; |
| + |
| +typedef int UIResourceId; |
| +typedef base::Callback<scoped_refptr<UIResourceBitmap>(bool resource_lost)> |
| + UIResourceCallback; |
|
enne (OOO)
2013/07/22 23:09:15
style nit: weird indentation. Consider running 'g
powei
2013/07/24 02:28:29
Done.
|
| + |
| +// class UIResourceManagerClient { |
|
enne (OOO)
2013/07/22 23:09:15
Commented code that should be removed?
powei
2013/07/24 02:28:29
Done.
|
| +// public: |
| +// virtual ~UIResourceManagerClient() {} |
| + // This is called on the main thread when a recently created resource |
| + // has been fully uploaded to a texture. Users of large resources may |
| + // wish to wait for this callback before using the resource ID on a layer, |
| + // to avoid jank until the upload completes. |
| +// virtual void UIResourceLost(UIResourceId id) {} |
| +// }; |
| + |
| +} // namespace cc |
| + |
| +#endif // CC_RESOURCES_UI_RESOURCE_MANAGER_CLIENT_H_ |