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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_RESOURCES_UI_RESOURCE_MANAGER_CLIENT_H_ | |
|
aelias_OOO_until_Jul13
2013/07/23 00:06:48
May as well delete this file and move the typedefs
powei
2013/07/24 02:28:29
Done.
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| 6 #define CC_RESOURCES_UI_RESOURCE_MANAGER_CLIENT_H_ | |
| 7 | |
| 8 #include "base/callback.h" | |
| 9 #include "base/memory/ref_counted.h" | |
| 10 | |
| 11 namespace cc { | |
| 12 | |
| 13 class UIResourceBitmap; | |
| 14 | |
| 15 typedef int UIResourceId; | |
| 16 typedef base::Callback<scoped_refptr<UIResourceBitmap>(bool resource_lost)> | |
| 17 UIResourceCallback; | |
|
enne (OOO)
2013/07/22 23:09:15
style nit: weird indentation. Consider running 'g
powei
2013/07/24 02:28:29
Done.
| |
| 18 | |
| 19 // class UIResourceManagerClient { | |
|
enne (OOO)
2013/07/22 23:09:15
Commented code that should be removed?
powei
2013/07/24 02:28:29
Done.
| |
| 20 // public: | |
| 21 // virtual ~UIResourceManagerClient() {} | |
| 22 // This is called on the main thread when a recently created resource | |
| 23 // has been fully uploaded to a texture. Users of large resources may | |
| 24 // wish to wait for this callback before using the resource ID on a layer, | |
| 25 // to avoid jank until the upload completes. | |
| 26 // virtual void UIResourceLost(UIResourceId id) {} | |
| 27 // }; | |
| 28 | |
| 29 } // namespace cc | |
| 30 | |
| 31 #endif // CC_RESOURCES_UI_RESOURCE_MANAGER_CLIENT_H_ | |
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