| Index: cc/output/shader.cc
|
| diff --git a/cc/output/shader.cc b/cc/output/shader.cc
|
| index fb12506fab3c6a5b82f087f7575297d358005a9d..9b54c544e4894cecd83ca73afbfd417b5aff7940 100644
|
| --- a/cc/output/shader.cc
|
| +++ b/cc/output/shader.cc
|
| @@ -752,8 +752,7 @@ std::string VertexShaderVideoTransform::GetShaderBody() {
|
| return SHADER0([]() {
|
| void main() {
|
| gl_Position = matrix * a_position;
|
| - v_texCoord =
|
| - vec2(texMatrix * vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
|
| + v_texCoord = (texMatrix * vec4(a_texCoord.xy, 0.0, 1.0)).xy;
|
| }
|
| });
|
| }
|
|
|