| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 2e1571a55ccefd4d01486dee8e91b3b11fb338c7..a6a3eb3846124d980bb05870ea0c6acd86f90e7a 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -2408,13 +2408,6 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
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| gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id());
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|
|
| - // TODO(liberato): stream_texture_android should stop sending |gl_matrix| to
|
| - // the video frame provider with this change (and to us), but it should
|
| - // start reporting the current matrix via
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| - // GLStreamTextureImage::GetTextureMatrix. Until then, though, this will use
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| - // the matrix that we provide to it, unless the GLStreamTextureImage
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| - // overrides it. This lets it also work with AVDACodecImage, which provides
|
| - // the correct custom matrix and supplies a default one to us.
|
| gl_->UniformMatrix4fvStreamTextureMatrixCHROMIUM(
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| program->vertex_shader().tex_matrix_location(), false, gl_matrix);
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|
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|