Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 2e1571a55ccefd4d01486dee8e91b3b11fb338c7..a6a3eb3846124d980bb05870ea0c6acd86f90e7a 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -2408,13 +2408,6 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()); |
- // TODO(liberato): stream_texture_android should stop sending |gl_matrix| to |
- // the video frame provider with this change (and to us), but it should |
- // start reporting the current matrix via |
- // GLStreamTextureImage::GetTextureMatrix. Until then, though, this will use |
- // the matrix that we provide to it, unless the GLStreamTextureImage |
- // overrides it. This lets it also work with AVDACodecImage, which provides |
- // the correct custom matrix and supplies a default one to us. |
gl_->UniformMatrix4fvStreamTextureMatrixCHROMIUM( |
program->vertex_shader().tex_matrix_location(), false, gl_matrix); |