| Index: src/gpu/vk/GrVkProgramBuilder.cpp
|
| diff --git a/src/gpu/vk/GrVkProgramBuilder.cpp b/src/gpu/vk/GrVkProgramBuilder.cpp
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| deleted file mode 100644
|
| index 9dbbbb848c89f5f19ab52a936f74f2a02ad7c1ec..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkProgramBuilder.cpp
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| +++ /dev/null
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| @@ -1,287 +0,0 @@
|
| -/*
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| -* Copyright 2016 Google Inc.
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| -*
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| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#include "vk/GrVkProgramBuilder.h"
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| -
|
| -#include "vk/GrVkGpu.h"
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| -#include "vk/GrVkRenderPass.h"
|
| -#include "vk/GrVkProgram.h"
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| -
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| -GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
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| - const GrPipeline& pipeline,
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| - const GrPrimitiveProcessor& primProc,
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| - GrPrimitiveType primitiveType,
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| - const GrVkProgramDesc& desc,
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| - const GrVkRenderPass& renderPass) {
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| - // create a builder. This will be handed off to effects so they can use it to add
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| - // uniforms, varyings, textures, etc
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| - GrVkProgramBuilder builder(gpu, pipeline, primProc, desc);
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| -
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| - GrGLSLExpr4 inputColor;
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| - GrGLSLExpr4 inputCoverage;
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| -
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| - if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
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| - builder.cleanupFragmentProcessors();
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| - return nullptr;
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| - }
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| -
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| - return builder.finalize(primitiveType, renderPass);
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| -}
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| -
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| -GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu,
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| - const GrPipeline& pipeline,
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| - const GrPrimitiveProcessor& primProc,
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| - const GrVkProgramDesc& desc)
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| - : INHERITED(pipeline, primProc, desc)
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| - , fGpu(gpu)
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| - , fVaryingHandler(this)
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| - , fUniformHandler(this) {
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| -}
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| -
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| -const GrCaps* GrVkProgramBuilder::caps() const {
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| - return fGpu->caps();
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| -}
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| -const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const {
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| - return fGpu->vkCaps().glslCaps();
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| -}
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| -
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| -void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {
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| - outputColor.setLayoutQualifier("location = 0");
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| -}
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| -
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| -VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) {
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| - VkShaderStageFlags flags = 0;
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| -
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| - if (visibility & kVertex_GrShaderFlag) {
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| - flags |= VK_SHADER_STAGE_VERTEX_BIT;
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| - }
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| - if (visibility & kGeometry_GrShaderFlag) {
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| - flags |= VK_SHADER_STAGE_GEOMETRY_BIT;
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| - }
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| - if (visibility & kFragment_GrShaderFlag) {
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| - flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
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| - }
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| - return flags;
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| -}
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| -
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| -shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) {
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| - if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
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| - return shaderc_glsl_vertex_shader;
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| - }
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| - SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
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| - return shaderc_glsl_fragment_shader;
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| -}
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| -
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| -bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
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| - VkShaderStageFlagBits stage,
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| - const GrGLSLShaderBuilder& builder,
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| - VkShaderModule* shaderModule,
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| - VkPipelineShaderStageCreateInfo* stageInfo) {
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| - SkString shaderString;
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| - for (int i = 0; i < builder.fCompilerStrings.count(); ++i) {
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| - if (builder.fCompilerStrings[i]) {
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| - shaderString.append(builder.fCompilerStrings[i]);
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| - shaderString.append("\n");
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| - }
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| - }
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| -
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| - shaderc_compiler_t compiler = gpu->shadercCompiler();
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| -
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| - shaderc_compile_options_t options = shaderc_compile_options_initialize();
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| - shaderc_compile_options_set_forced_version_profile(options, 140, shaderc_profile_none);
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| -
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| - shaderc_shader_kind shadercStage = vk_shader_stage_to_shaderc_kind(stage);
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| - shaderc_compilation_result_t result = shaderc_compile_into_spv(compiler,
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| - shaderString.c_str(),
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| - strlen(shaderString.c_str()),
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| - shadercStage,
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| - "shader",
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| - "main",
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| - options);
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| - shaderc_compile_options_release(options);
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| -#ifdef SK_DEBUG
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| - if (shaderc_result_get_num_errors(result)) {
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| - SkDebugf("%s\n", shaderString.c_str());
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| - SkDebugf("%s\n", shaderc_result_get_error_message(result));
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| - return false;
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| - }
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| -#endif
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| -
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| - VkShaderModuleCreateInfo moduleCreateInfo;
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| - memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo));
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| - moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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| - moduleCreateInfo.pNext = nullptr;
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| - moduleCreateInfo.flags = 0;
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| - moduleCreateInfo.codeSize = shaderc_result_get_length(result);
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| - moduleCreateInfo.pCode = (const uint32_t*)shaderc_result_get_bytes(result);
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| -
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| - VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(),
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| - &moduleCreateInfo,
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| - nullptr,
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| - shaderModule));
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| - shaderc_result_release(result);
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| - if (err) {
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| - return false;
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| - }
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| -
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| - memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo));
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| - stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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| - stageInfo->pNext = nullptr;
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| - stageInfo->flags = 0;
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| - stageInfo->stage = stage;
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| - stageInfo->module = *shaderModule;
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| - stageInfo->pName = "main";
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| - stageInfo->pSpecializationInfo = nullptr;
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| -
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| - return true;
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| -}
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| -
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| -GrVkProgram* GrVkProgramBuilder::finalize(GrPrimitiveType primitiveType,
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| - const GrVkRenderPass& renderPass) {
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| - VkDescriptorSetLayout dsLayout[2];
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| - VkPipelineLayout pipelineLayout;
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| - VkShaderModule vertShaderModule;
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| - VkShaderModule fragShaderModule;
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| -
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| - uint32_t numSamplers = fSamplerUniforms.count();
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| -
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| - SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings(
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| - new VkDescriptorSetLayoutBinding[numSamplers]);
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| - for (uint32_t i = 0; i < numSamplers; ++i) {
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| - UniformHandle uniHandle = fSamplerUniforms[i];
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| - GrVkUniformHandler::UniformInfo uniformInfo = fUniformHandler.getUniformInfo(uniHandle);
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| - SkASSERT(kSampler2D_GrSLType == uniformInfo.fVariable.getType());
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| - SkASSERT(0 == uniformInfo.fSetNumber);
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| - SkASSERT(uniformInfo.fBinding == i);
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| - dsSamplerBindings[i].binding = uniformInfo.fBinding;
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| - dsSamplerBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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| - dsSamplerBindings[i].descriptorCount = 1;
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| - dsSamplerBindings[i].stageFlags = visibility_to_vk_stage_flags(uniformInfo.fVisibility);
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| - dsSamplerBindings[i].pImmutableSamplers = nullptr;
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| - }
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| -
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| - VkDescriptorSetLayoutCreateInfo dsSamplerLayoutCreateInfo;
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| - memset(&dsSamplerLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
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| - dsSamplerLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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| - dsSamplerLayoutCreateInfo.pNext = nullptr;
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| - dsSamplerLayoutCreateInfo.flags = 0;
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| - dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count();
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| - // Setting to nullptr fixes an error in the param checker validation layer. Even though
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| - // bindingCount is 0 (which is valid), it still tries to validate pBindings unless it is null.
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| - dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() :
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| - nullptr;
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| -
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| - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(),
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| - CreateDescriptorSetLayout(fGpu->device(),
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| - &dsSamplerLayoutCreateInfo,
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| - nullptr,
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| - &dsLayout[GrVkUniformHandler::kSamplerDescSet]));
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| -
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| - // Create Uniform Buffer Descriptor
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| - // We always attach uniform buffers to descriptor set 1. The vertex uniform buffer will have
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| - // binding 0 and the fragment binding 1.
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| - VkDescriptorSetLayoutBinding dsUniBindings[2];
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| - memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
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| - dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
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| - dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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| - dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0;
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| - dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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| - dsUniBindings[0].pImmutableSamplers = nullptr;
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| - dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
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| - dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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| - dsUniBindings[1].descriptorCount = fUniformHandler.hasFragmentUniforms() ? 1 : 0;
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| - dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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| - dsUniBindings[1].pImmutableSamplers = nullptr;
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| -
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| - VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
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| - memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
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| - dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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| - dsUniformLayoutCreateInfo.pNext = nullptr;
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| - dsUniformLayoutCreateInfo.flags = 0;
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| - dsUniformLayoutCreateInfo.bindingCount = 2;
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| - dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
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| -
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| - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(
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| - fGpu->device(),
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| - &dsUniformLayoutCreateInfo,
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| - nullptr,
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| - &dsLayout[GrVkUniformHandler::kUniformBufferDescSet]));
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| -
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| - // Create the VkPipelineLayout
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| - VkPipelineLayoutCreateInfo layoutCreateInfo;
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| - memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
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| - layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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| - layoutCreateInfo.pNext = 0;
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| - layoutCreateInfo.flags = 0;
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| - layoutCreateInfo.setLayoutCount = 2;
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| - layoutCreateInfo.pSetLayouts = dsLayout;
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| - layoutCreateInfo.pushConstantRangeCount = 0;
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| - layoutCreateInfo.pPushConstantRanges = nullptr;
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| -
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| - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(),
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| - &layoutCreateInfo,
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| - nullptr,
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| - &pipelineLayout));
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| -
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| - // We need to enable the following extensions so that the compiler can correctly make spir-v
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| - // from our glsl shaders.
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| - fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
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| - fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
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| - fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
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| - fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
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| -
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| - this->finalizeShaders();
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| -
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| - VkPipelineShaderStageCreateInfo shaderStageInfo[2];
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| - SkAssertResult(CreateVkShaderModule(fGpu,
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| - VK_SHADER_STAGE_VERTEX_BIT,
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| - fVS,
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| - &vertShaderModule,
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| - &shaderStageInfo[0]));
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| -
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| - SkAssertResult(CreateVkShaderModule(fGpu,
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| - VK_SHADER_STAGE_FRAGMENT_BIT,
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| - fFS,
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| - &fragShaderModule,
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| - &shaderStageInfo[1]));
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| -
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| - GrVkResourceProvider& resourceProvider = fGpu->resourceProvider();
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| - GrVkPipeline* pipeline = resourceProvider.createPipeline(fPipeline,
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| - fPrimProc,
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| - shaderStageInfo,
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| - 2,
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| - primitiveType,
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| - renderPass,
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| - pipelineLayout);
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| - GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShaderModule,
|
| - nullptr));
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| - GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShaderModule,
|
| - nullptr));
|
| -
|
| - if (!pipeline) {
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| - GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout,
|
| - nullptr));
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| - GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[0],
|
| - nullptr));
|
| - GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[1],
|
| - nullptr));
|
| - return nullptr;
|
| - }
|
| -
|
| - return new GrVkProgram(fGpu,
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| - pipeline,
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| - pipelineLayout,
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| - dsLayout,
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| - fUniformHandles,
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| - fUniformHandler.fUniforms,
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| - fUniformHandler.fCurrentVertexUBOOffset,
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| - fUniformHandler.fCurrentFragmentUBOOffset,
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| - numSamplers,
|
| - fGeometryProcessor,
|
| - fXferProcessor,
|
| - fFragmentProcessors);
|
| -}
|
|
|