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Unified Diff: src/gpu/gl/SkGLContext.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 9 months ago
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Index: src/gpu/gl/SkGLContext.cpp
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
deleted file mode 100644
index 1f9011fbd972a9eed5468df2aa1bf5c2d7dcea5b..0000000000000000000000000000000000000000
--- a/src/gpu/gl/SkGLContext.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkGLContext.h"
-#include "GrGLUtil.h"
-#include "SkGpuFenceSync.h"
-
-class SkGLContext::GLFenceSync : public SkGpuFenceSync {
-public:
- static GLFenceSync* CreateIfSupported(const SkGLContext*);
-
- SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
- bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
- void deleteFence(SkPlatformGpuFence fence) const override;
-
-private:
- GLFenceSync() {}
-
- static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
- static const GrGLenum GL_WAIT_FAILED = 0x911d;
- static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
-
- typedef struct __GLsync *GLsync;
-
- typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield);
- typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
-
- GLFenceSyncProc fGLFenceSync;
- GLClientWaitSyncProc fGLClientWaitSync;
- GLDeleteSyncProc fGLDeleteSync;
-
- typedef SkGpuFenceSync INHERITED;
-};
-
-SkGLContext::SkGLContext()
- : fCurrentFenceIdx(0) {
- memset(fFrameFences, 0, sizeof(fFrameFences));
-}
-
-SkGLContext::~SkGLContext() {
- // Subclass should call teardown.
-#ifdef SK_DEBUG
- for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
- SkASSERT(0 == fFrameFences[i]);
- }
-#endif
- SkASSERT(nullptr == fGL.get());
- SkASSERT(nullptr == fFenceSync.get());
-}
-
-void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
- SkASSERT(!fGL.get());
- fGL.reset(gl);
- fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this));
-}
-
-void SkGLContext::teardown() {
- if (fFenceSync) {
- for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
- if (fFrameFences[i]) {
- fFenceSync->deleteFence(fFrameFences[i]);
- fFrameFences[i] = 0;
- }
- }
- fFenceSync.reset(nullptr);
- }
-
- fGL.reset(nullptr);
-}
-
-void SkGLContext::makeCurrent() const {
- this->onPlatformMakeCurrent();
-}
-
-void SkGLContext::swapBuffers() {
- this->onPlatformSwapBuffers();
-}
-
-void SkGLContext::waitOnSyncOrSwap() {
- if (!fFenceSync) {
- // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
- this->swapBuffers();
- return;
- }
-
- if (fFrameFences[fCurrentFenceIdx]) {
- if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
- SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
- }
- fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
- }
-
- fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
- fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
-}
-
-void SkGLContext::testAbandon() {
- if (fGL) {
- fGL->abandon();
- }
- if (fFenceSync) {
- memset(fFrameFences, 0, sizeof(fFrameFences));
- }
-}
-
-SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) {
- SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
-
- if (kGL_GrGLStandard == ctx->gl()->fStandard) {
- const GrGLubyte* versionStr;
- SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
- GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr));
- if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
- return nullptr;
- }
- ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
- ctx->onPlatformGetProcAddress("glFenceSync"));
- ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
- ctx->onPlatformGetProcAddress("glClientWaitSync"));
- ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
- ctx->onPlatformGetProcAddress("glDeleteSync"));
- } else {
- if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
- return nullptr;
- }
- ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
- ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
- ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
- ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
- ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
- ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
- }
-
- if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
- return nullptr;
- }
-
- return ret.release();
-}
-
-SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const {
- return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-}
-
-bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const {
- GLsync glsync = static_cast<GLsync>(fence);
- return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, -1);
-}
-
-void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
- GLsync glsync = static_cast<GLsync>(fence);
- fGLDeleteSync(glsync);
-}
-
-GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat,
- GrGLenum externalFormat, GrGLenum externalType,
- GrGLvoid* data) {
- if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER(3, 1)) &&
- !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
- return 0;
- }
-
- if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
- return 0;
- }
-
- GrGLuint id;
- GR_GL_CALL(fGL, GenTextures(1, &id));
- GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
- GR_GL_NEAREST));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
- GR_GL_NEAREST));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
- GR_GL_CLAMP_TO_EDGE));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
- GR_GL_CLAMP_TO_EDGE));
- GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
- externalFormat, externalType, data));
- return id;
-}
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