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Side by Side Diff: src/gpu/gl/SkGLContext.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 8 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "gl/SkGLContext.h"
8 #include "GrGLUtil.h"
9 #include "SkGpuFenceSync.h"
10
11 class SkGLContext::GLFenceSync : public SkGpuFenceSync {
12 public:
13 static GLFenceSync* CreateIfSupported(const SkGLContext*);
14
15 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
16 bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
17 void deleteFence(SkPlatformGpuFence fence) const override;
18
19 private:
20 GLFenceSync() {}
21
22 static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
23 static const GrGLenum GL_WAIT_FAILED = 0x911d;
24 static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
25
26 typedef struct __GLsync *GLsync;
27
28 typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfiel d);
29 typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbi tfield, GrGLuint64);
30 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
31
32 GLFenceSyncProc fGLFenceSync;
33 GLClientWaitSyncProc fGLClientWaitSync;
34 GLDeleteSyncProc fGLDeleteSync;
35
36 typedef SkGpuFenceSync INHERITED;
37 };
38
39 SkGLContext::SkGLContext()
40 : fCurrentFenceIdx(0) {
41 memset(fFrameFences, 0, sizeof(fFrameFences));
42 }
43
44 SkGLContext::~SkGLContext() {
45 // Subclass should call teardown.
46 #ifdef SK_DEBUG
47 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
48 SkASSERT(0 == fFrameFences[i]);
49 }
50 #endif
51 SkASSERT(nullptr == fGL.get());
52 SkASSERT(nullptr == fFenceSync.get());
53 }
54
55 void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
56 SkASSERT(!fGL.get());
57 fGL.reset(gl);
58 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this ));
59 }
60
61 void SkGLContext::teardown() {
62 if (fFenceSync) {
63 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
64 if (fFrameFences[i]) {
65 fFenceSync->deleteFence(fFrameFences[i]);
66 fFrameFences[i] = 0;
67 }
68 }
69 fFenceSync.reset(nullptr);
70 }
71
72 fGL.reset(nullptr);
73 }
74
75 void SkGLContext::makeCurrent() const {
76 this->onPlatformMakeCurrent();
77 }
78
79 void SkGLContext::swapBuffers() {
80 this->onPlatformSwapBuffers();
81 }
82
83 void SkGLContext::waitOnSyncOrSwap() {
84 if (!fFenceSync) {
85 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
86 this->swapBuffers();
87 return;
88 }
89
90 if (fFrameFences[fCurrentFenceIdx]) {
91 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
92 SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
93 }
94 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
95 }
96
97 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
98 fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
99 }
100
101 void SkGLContext::testAbandon() {
102 if (fGL) {
103 fGL->abandon();
104 }
105 if (fFenceSync) {
106 memset(fFrameFences, 0, sizeof(fFrameFences));
107 }
108 }
109
110 SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGL Context* ctx) {
111 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
112
113 if (kGL_GrGLStandard == ctx->gl()->fStandard) {
114 const GrGLubyte* versionStr;
115 SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
116 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr));
117 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
118 return nullptr;
119 }
120 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
121 ctx->onPlatformGetProcAddress("glFenceSync"));
122 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
123 ctx->onPlatformGetProcAddress("glClientWaitSync"));
124 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
125 ctx->onPlatformGetProcAddress("glDeleteSync"));
126 } else {
127 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
128 return nullptr;
129 }
130 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
131 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
132 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
133 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
134 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
135 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
136 }
137
138 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
139 return nullptr;
140 }
141
142 return ret.release();
143 }
144
145 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const {
146 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
147 }
148
149 bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) c onst {
150 GLsync glsync = static_cast<GLsync>(fence);
151 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COM MANDS_BIT : 0, -1);
152 }
153
154 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
155 GLsync glsync = static_cast<GLsync>(fence);
156 fGLDeleteSync(glsync);
157 }
158
159 GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum inte rnalFormat,
160 GrGLenum externalFormat, GrGLenum ex ternalType,
161 GrGLvoid* data) {
162 if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER (3, 1)) &&
163 !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
164 return 0;
165 }
166
167 if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
168 return 0;
169 }
170
171 GrGLuint id;
172 GR_GL_CALL(fGL, GenTextures(1, &id));
173 GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
174 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FIL TER,
175 GR_GL_NEAREST));
176 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FIL TER,
177 GR_GL_NEAREST));
178 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
179 GR_GL_CLAMP_TO_EDGE));
180 GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
181 GR_GL_CLAMP_TO_EDGE));
182 GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width , height, 0,
183 externalFormat, externalType, data));
184 return id;
185 }
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