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Unified Diff: include/gpu/gl/SkGLContext.h

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 9 months ago
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Index: include/gpu/gl/SkGLContext.h
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h
deleted file mode 100644
index fe41a606ef19923d246f31eab3269f63b0973c27..0000000000000000000000000000000000000000
--- a/include/gpu/gl/SkGLContext.h
+++ /dev/null
@@ -1,145 +0,0 @@
-
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkGLContext_DEFINED
-#define SkGLContext_DEFINED
-
-#include "GrGLInterface.h"
-#include "../private/SkGpuFenceSync.h"
-
-/**
- * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
- * Provides a GrGLInterface struct of function pointers for the context.
- * This class is intended for Skia's testing needs and not for general
- * use.
- */
-class SK_API SkGLContext : public SkNoncopyable {
-public:
- virtual ~SkGLContext();
-
- bool isValid() const { return NULL != gl(); }
-
- const GrGLInterface* gl() const { return fGL.get(); }
-
- bool fenceSyncSupport() const { return fFenceSync != nullptr; }
-
- bool getMaxGpuFrameLag(int* maxFrameLag) const {
- if (!fFenceSync) {
- return false;
- }
- *maxFrameLag = kMaxFrameLag;
- return true;
- }
-
- void makeCurrent() const;
-
- /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
- virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
- virtual void destroyEGLImage(GrEGLImage) const {}
-
- /** Used for testing GL_TEXTURE_RECTANGLE integration. */
- GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
- GrGLenum externalFormat, GrGLenum externalType,
- GrGLvoid* data);
-
- /**
- * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
- * GL_TEXTURE_EXTERNAL_OES.
- */
- virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
-
- void swapBuffers();
-
- /**
- * The only purpose of this function it to provide a means of scheduling
- * work on the GPU (since all of the subclasses create primary buffers for
- * testing that are small and not meant to be rendered to the screen).
- *
- * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
- * this will not swap any buffers, but rather emulate triple buffer
- * synchronization using fences.
- *
- * Otherwise it will call the platform SwapBuffers method. This may or may
- * not perform some sort of synchronization, depending on whether the
- * drawing surface provided by the platform is double buffered.
- */
- void waitOnSyncOrSwap();
-
- /**
- * This notifies the context that we are deliberately testing abandoning
- * the context. It is useful for debugging contexts that would otherwise
- * test that GPU resources are properly deleted. It also allows a debugging
- * context to test that further GL calls are not made by Skia GPU code.
- */
- void testAbandon();
-
- /**
- * Creates a new GL context of the same type and makes the returned context current
- * (if not null).
- */
- virtual SkGLContext* createNew() const { return nullptr; }
-
- class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality.
-
- /*
- * returns the fencesync object owned by this SkGLContext
- */
- SkGpuFenceSync* fenceSync() { return fFenceSync.get(); }
-
-protected:
- SkGLContext();
-
- /*
- * Methods that sublcasses must call from their constructors and destructors.
- */
- void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
- void teardown();
-
- /*
- * Operations that have a platform-dependent implementation.
- */
- virtual void onPlatformMakeCurrent() const = 0;
- virtual void onPlatformSwapBuffers() const = 0;
- virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0;
-
-private:
- enum { kMaxFrameLag = 3 };
-
- SkAutoTDelete<SkGpuFenceSync> fFenceSync;
- SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
- int fCurrentFenceIdx;
-
- /** Subclass provides the gl interface object if construction was
- * successful. */
- SkAutoTUnref<const GrGLInterface> fGL;
-
- friend class GLFenceSync; // For onPlatformGetProcAddress.
-};
-
-/** Creates platform-dependent GL context object. The shareContext parameter is in an optional
- * context with which to share display lists. This should be a pointer to an SkGLContext created
- * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid
- * gl context object or NULL if such can not be created.
- * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function
- * should be implemented by the embedder. Otherwise, the default implementation for the platform
- * should be compiled in the library.
- */
-SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI,
- SkGLContext* shareContext = nullptr);
-
-/**
- * Helper macros for using the GL context through the GrGLInterface. Example:
- * SK_GL(glCtx, GenTextures(1, &texID));
- */
-#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
-#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
-#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
-#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
-
-#endif
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