| Index: include/gpu/gl/SkGLContext.h
|
| diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h
|
| deleted file mode 100644
|
| index fe41a606ef19923d246f31eab3269f63b0973c27..0000000000000000000000000000000000000000
|
| --- a/include/gpu/gl/SkGLContext.h
|
| +++ /dev/null
|
| @@ -1,145 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#ifndef SkGLContext_DEFINED
|
| -#define SkGLContext_DEFINED
|
| -
|
| -#include "GrGLInterface.h"
|
| -#include "../private/SkGpuFenceSync.h"
|
| -
|
| -/**
|
| - * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
|
| - * Provides a GrGLInterface struct of function pointers for the context.
|
| - * This class is intended for Skia's testing needs and not for general
|
| - * use.
|
| - */
|
| -class SK_API SkGLContext : public SkNoncopyable {
|
| -public:
|
| - virtual ~SkGLContext();
|
| -
|
| - bool isValid() const { return NULL != gl(); }
|
| -
|
| - const GrGLInterface* gl() const { return fGL.get(); }
|
| -
|
| - bool fenceSyncSupport() const { return fFenceSync != nullptr; }
|
| -
|
| - bool getMaxGpuFrameLag(int* maxFrameLag) const {
|
| - if (!fFenceSync) {
|
| - return false;
|
| - }
|
| - *maxFrameLag = kMaxFrameLag;
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| - return true;
|
| - }
|
| -
|
| - void makeCurrent() const;
|
| -
|
| - /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
|
| - virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
|
| - virtual void destroyEGLImage(GrEGLImage) const {}
|
| -
|
| - /** Used for testing GL_TEXTURE_RECTANGLE integration. */
|
| - GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
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| - GrGLenum externalFormat, GrGLenum externalType,
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| - GrGLvoid* data);
|
| -
|
| - /**
|
| - * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
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| - * GL_TEXTURE_EXTERNAL_OES.
|
| - */
|
| - virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
|
| -
|
| - void swapBuffers();
|
| -
|
| - /**
|
| - * The only purpose of this function it to provide a means of scheduling
|
| - * work on the GPU (since all of the subclasses create primary buffers for
|
| - * testing that are small and not meant to be rendered to the screen).
|
| - *
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| - * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
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| - * this will not swap any buffers, but rather emulate triple buffer
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| - * synchronization using fences.
|
| - *
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| - * Otherwise it will call the platform SwapBuffers method. This may or may
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| - * not perform some sort of synchronization, depending on whether the
|
| - * drawing surface provided by the platform is double buffered.
|
| - */
|
| - void waitOnSyncOrSwap();
|
| -
|
| - /**
|
| - * This notifies the context that we are deliberately testing abandoning
|
| - * the context. It is useful for debugging contexts that would otherwise
|
| - * test that GPU resources are properly deleted. It also allows a debugging
|
| - * context to test that further GL calls are not made by Skia GPU code.
|
| - */
|
| - void testAbandon();
|
| -
|
| - /**
|
| - * Creates a new GL context of the same type and makes the returned context current
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| - * (if not null).
|
| - */
|
| - virtual SkGLContext* createNew() const { return nullptr; }
|
| -
|
| - class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality.
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| -
|
| - /*
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| - * returns the fencesync object owned by this SkGLContext
|
| - */
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| - SkGpuFenceSync* fenceSync() { return fFenceSync.get(); }
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| -
|
| -protected:
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| - SkGLContext();
|
| -
|
| - /*
|
| - * Methods that sublcasses must call from their constructors and destructors.
|
| - */
|
| - void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
|
| - void teardown();
|
| -
|
| - /*
|
| - * Operations that have a platform-dependent implementation.
|
| - */
|
| - virtual void onPlatformMakeCurrent() const = 0;
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| - virtual void onPlatformSwapBuffers() const = 0;
|
| - virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0;
|
| -
|
| -private:
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| - enum { kMaxFrameLag = 3 };
|
| -
|
| - SkAutoTDelete<SkGpuFenceSync> fFenceSync;
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| - SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
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| - int fCurrentFenceIdx;
|
| -
|
| - /** Subclass provides the gl interface object if construction was
|
| - * successful. */
|
| - SkAutoTUnref<const GrGLInterface> fGL;
|
| -
|
| - friend class GLFenceSync; // For onPlatformGetProcAddress.
|
| -};
|
| -
|
| -/** Creates platform-dependent GL context object. The shareContext parameter is in an optional
|
| - * context with which to share display lists. This should be a pointer to an SkGLContext created
|
| - * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid
|
| - * gl context object or NULL if such can not be created.
|
| - * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function
|
| - * should be implemented by the embedder. Otherwise, the default implementation for the platform
|
| - * should be compiled in the library.
|
| - */
|
| -SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI,
|
| - SkGLContext* shareContext = nullptr);
|
| -
|
| -/**
|
| - * Helper macros for using the GL context through the GrGLInterface. Example:
|
| - * SK_GL(glCtx, GenTextures(1, &texID));
|
| - */
|
| -#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
|
| - SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
|
| -#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
|
| - SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
|
| -#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
|
| -#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
|
| -
|
| -#endif
|
|
|