Index: include/gpu/gl/SkGLContext.h |
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h |
deleted file mode 100644 |
index fe41a606ef19923d246f31eab3269f63b0973c27..0000000000000000000000000000000000000000 |
--- a/include/gpu/gl/SkGLContext.h |
+++ /dev/null |
@@ -1,145 +0,0 @@ |
- |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#ifndef SkGLContext_DEFINED |
-#define SkGLContext_DEFINED |
- |
-#include "GrGLInterface.h" |
-#include "../private/SkGpuFenceSync.h" |
- |
-/** |
- * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
- * Provides a GrGLInterface struct of function pointers for the context. |
- * This class is intended for Skia's testing needs and not for general |
- * use. |
- */ |
-class SK_API SkGLContext : public SkNoncopyable { |
-public: |
- virtual ~SkGLContext(); |
- |
- bool isValid() const { return NULL != gl(); } |
- |
- const GrGLInterface* gl() const { return fGL.get(); } |
- |
- bool fenceSyncSupport() const { return fFenceSync != nullptr; } |
- |
- bool getMaxGpuFrameLag(int* maxFrameLag) const { |
- if (!fFenceSync) { |
- return false; |
- } |
- *maxFrameLag = kMaxFrameLag; |
- return true; |
- } |
- |
- void makeCurrent() const; |
- |
- /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */ |
- virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; } |
- virtual void destroyEGLImage(GrEGLImage) const {} |
- |
- /** Used for testing GL_TEXTURE_RECTANGLE integration. */ |
- GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat, |
- GrGLenum externalFormat, GrGLenum externalType, |
- GrGLvoid* data); |
- |
- /** |
- * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a |
- * GL_TEXTURE_EXTERNAL_OES. |
- */ |
- virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } |
- |
- void swapBuffers(); |
- |
- /** |
- * The only purpose of this function it to provide a means of scheduling |
- * work on the GPU (since all of the subclasses create primary buffers for |
- * testing that are small and not meant to be rendered to the screen). |
- * |
- * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), |
- * this will not swap any buffers, but rather emulate triple buffer |
- * synchronization using fences. |
- * |
- * Otherwise it will call the platform SwapBuffers method. This may or may |
- * not perform some sort of synchronization, depending on whether the |
- * drawing surface provided by the platform is double buffered. |
- */ |
- void waitOnSyncOrSwap(); |
- |
- /** |
- * This notifies the context that we are deliberately testing abandoning |
- * the context. It is useful for debugging contexts that would otherwise |
- * test that GPU resources are properly deleted. It also allows a debugging |
- * context to test that further GL calls are not made by Skia GPU code. |
- */ |
- void testAbandon(); |
- |
- /** |
- * Creates a new GL context of the same type and makes the returned context current |
- * (if not null). |
- */ |
- virtual SkGLContext* createNew() const { return nullptr; } |
- |
- class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality. |
- |
- /* |
- * returns the fencesync object owned by this SkGLContext |
- */ |
- SkGpuFenceSync* fenceSync() { return fFenceSync.get(); } |
- |
-protected: |
- SkGLContext(); |
- |
- /* |
- * Methods that sublcasses must call from their constructors and destructors. |
- */ |
- void init(const GrGLInterface*, SkGpuFenceSync* = NULL); |
- void teardown(); |
- |
- /* |
- * Operations that have a platform-dependent implementation. |
- */ |
- virtual void onPlatformMakeCurrent() const = 0; |
- virtual void onPlatformSwapBuffers() const = 0; |
- virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0; |
- |
-private: |
- enum { kMaxFrameLag = 3 }; |
- |
- SkAutoTDelete<SkGpuFenceSync> fFenceSync; |
- SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; |
- int fCurrentFenceIdx; |
- |
- /** Subclass provides the gl interface object if construction was |
- * successful. */ |
- SkAutoTUnref<const GrGLInterface> fGL; |
- |
- friend class GLFenceSync; // For onPlatformGetProcAddress. |
-}; |
- |
-/** Creates platform-dependent GL context object. The shareContext parameter is in an optional |
- * context with which to share display lists. This should be a pointer to an SkGLContext created |
- * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid |
- * gl context object or NULL if such can not be created. |
- * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function |
- * should be implemented by the embedder. Otherwise, the default implementation for the platform |
- * should be compiled in the library. |
- */ |
-SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, |
- SkGLContext* shareContext = nullptr); |
- |
-/** |
- * Helper macros for using the GL context through the GrGLInterface. Example: |
- * SK_GL(glCtx, GenTextures(1, &texID)); |
- */ |
-#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
-#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
-#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
-#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
- |
-#endif |