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Side by Side Diff: include/gpu/gl/SkGLContext.h

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: fix windows and android? Created 4 years, 8 months ago
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1
2 /*
3 * Copyright 2013 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #ifndef SkGLContext_DEFINED
9 #define SkGLContext_DEFINED
10
11 #include "GrGLInterface.h"
12 #include "../private/SkGpuFenceSync.h"
13
14 /**
15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
16 * Provides a GrGLInterface struct of function pointers for the context.
17 * This class is intended for Skia's testing needs and not for general
18 * use.
19 */
20 class SK_API SkGLContext : public SkNoncopyable {
21 public:
22 virtual ~SkGLContext();
23
24 bool isValid() const { return NULL != gl(); }
25
26 const GrGLInterface* gl() const { return fGL.get(); }
27
28 bool fenceSyncSupport() const { return fFenceSync != nullptr; }
29
30 bool getMaxGpuFrameLag(int* maxFrameLag) const {
31 if (!fFenceSync) {
32 return false;
33 }
34 *maxFrameLag = kMaxFrameLag;
35 return true;
36 }
37
38 void makeCurrent() const;
39
40 /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
41 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
42 virtual void destroyEGLImage(GrEGLImage) const {}
43
44 /** Used for testing GL_TEXTURE_RECTANGLE integration. */
45 GrGLint createTextureRectangle(int width, int height, GrGLenum internalForma t,
46 GrGLenum externalFormat, GrGLenum externalTyp e,
47 GrGLvoid* data);
48
49 /**
50 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
51 * GL_TEXTURE_EXTERNAL_OES.
52 */
53 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
54
55 void swapBuffers();
56
57 /**
58 * The only purpose of this function it to provide a means of scheduling
59 * work on the GPU (since all of the subclasses create primary buffers for
60 * testing that are small and not meant to be rendered to the screen).
61 *
62 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
63 * this will not swap any buffers, but rather emulate triple buffer
64 * synchronization using fences.
65 *
66 * Otherwise it will call the platform SwapBuffers method. This may or may
67 * not perform some sort of synchronization, depending on whether the
68 * drawing surface provided by the platform is double buffered.
69 */
70 void waitOnSyncOrSwap();
71
72 /**
73 * This notifies the context that we are deliberately testing abandoning
74 * the context. It is useful for debugging contexts that would otherwise
75 * test that GPU resources are properly deleted. It also allows a debugging
76 * context to test that further GL calls are not made by Skia GPU code.
77 */
78 void testAbandon();
79
80 /**
81 * Creates a new GL context of the same type and makes the returned context current
82 * (if not null).
83 */
84 virtual SkGLContext* createNew() const { return nullptr; }
85
86 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu nctionality.
87
88 /*
89 * returns the fencesync object owned by this SkGLContext
90 */
91 SkGpuFenceSync* fenceSync() { return fFenceSync.get(); }
92
93 protected:
94 SkGLContext();
95
96 /*
97 * Methods that sublcasses must call from their constructors and destructors .
98 */
99 void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
100 void teardown();
101
102 /*
103 * Operations that have a platform-dependent implementation.
104 */
105 virtual void onPlatformMakeCurrent() const = 0;
106 virtual void onPlatformSwapBuffers() const = 0;
107 virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0;
108
109 private:
110 enum { kMaxFrameLag = 3 };
111
112 SkAutoTDelete<SkGpuFenceSync> fFenceSync;
113 SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
114 int fCurrentFenceIdx;
115
116 /** Subclass provides the gl interface object if construction was
117 * successful. */
118 SkAutoTUnref<const GrGLInterface> fGL;
119
120 friend class GLFenceSync; // For onPlatformGetProcAddress.
121 };
122
123 /** Creates platform-dependent GL context object. The shareContext parameter is in an optional
124 * context with which to share display lists. This should be a pointer to an SkG LContext created
125 * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take pl ace. Returns a valid
126 * gl context object or NULL if such can not be created.
127 * Note: If Skia embedder needs a custom GL context that sets up the GL interfac e, this function
128 * should be implemented by the embedder. Otherwise, the default implementation for the platform
129 * should be compiled in the library.
130 */
131 SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI,
132 SkGLContext* shareContext = nullpt r);
133
134 /**
135 * Helper macros for using the GL context through the GrGLInterface. Example:
136 * SK_GL(glCtx, GenTextures(1, &texID));
137 */
138 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
139 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
140 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
141 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
142 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
143 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
144
145 #endif
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