| Index: src/gpu/gl/debug/GrTextureUnitObj.h | 
| diff --git a/src/gpu/gl/debug/GrTextureUnitObj.h b/src/gpu/gl/debug/GrTextureUnitObj.h | 
| index b0254a0fc1a4d47d377a60c3c07a86532c8931ea..5c7a03980bde05ae3364fca4e5c0888a1edd08c5 100644 | 
| --- a/src/gpu/gl/debug/GrTextureUnitObj.h | 
| +++ b/src/gpu/gl/debug/GrTextureUnitObj.h | 
| @@ -14,7 +14,7 @@ class GrTextureObj; | 
| //////////////////////////////////////////////////////////////////////////////// | 
| // Although texture unit objects are allocated & deallocated like the other | 
| // GL emulation objects they are derived from GrFakeRefObj to provide some | 
| -// uniformity in how the GrDebugGL class manages resources | 
| +// uniformity in how the debug interface class manages resources | 
| class GrTextureUnitObj : public GrFakeRefObj { | 
| GR_DEFINE_CREATOR(GrTextureUnitObj); | 
|  | 
|  |