Index: src/gpu/gl/debug/GrTextureUnitObj.h |
diff --git a/src/gpu/gl/debug/GrTextureUnitObj.h b/src/gpu/gl/debug/GrTextureUnitObj.h |
index b0254a0fc1a4d47d377a60c3c07a86532c8931ea..5c7a03980bde05ae3364fca4e5c0888a1edd08c5 100644 |
--- a/src/gpu/gl/debug/GrTextureUnitObj.h |
+++ b/src/gpu/gl/debug/GrTextureUnitObj.h |
@@ -14,7 +14,7 @@ class GrTextureObj; |
//////////////////////////////////////////////////////////////////////////////// |
// Although texture unit objects are allocated & deallocated like the other |
// GL emulation objects they are derived from GrFakeRefObj to provide some |
-// uniformity in how the GrDebugGL class manages resources |
+// uniformity in how the debug interface class manages resources |
class GrTextureUnitObj : public GrFakeRefObj { |
GR_DEFINE_CREATOR(GrTextureUnitObj); |