| Index: src/gpu/gl/debug/GrTextureUnitObj.h
|
| diff --git a/src/gpu/gl/debug/GrTextureUnitObj.h b/src/gpu/gl/debug/GrTextureUnitObj.h
|
| index b0254a0fc1a4d47d377a60c3c07a86532c8931ea..5c7a03980bde05ae3364fca4e5c0888a1edd08c5 100644
|
| --- a/src/gpu/gl/debug/GrTextureUnitObj.h
|
| +++ b/src/gpu/gl/debug/GrTextureUnitObj.h
|
| @@ -14,7 +14,7 @@ class GrTextureObj;
|
| ////////////////////////////////////////////////////////////////////////////////
|
| // Although texture unit objects are allocated & deallocated like the other
|
| // GL emulation objects they are derived from GrFakeRefObj to provide some
|
| -// uniformity in how the GrDebugGL class manages resources
|
| +// uniformity in how the debug interface class manages resources
|
| class GrTextureUnitObj : public GrFakeRefObj {
|
| GR_DEFINE_CREATOR(GrTextureUnitObj);
|
|
|
|
|