| Index: src/effects/gradients/SkRadialGradient.cpp
|
| diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
|
| index 1560cd2f391906c1b5495c308836dad19391acdc..254e4386249ddf44acd80511390c57a20d26b150 100644
|
| --- a/src/effects/gradients/SkRadialGradient.cpp
|
| +++ b/src/effects/gradients/SkRadialGradient.cpp
|
| @@ -94,8 +94,7 @@ typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx,
|
| int count, int toggle);
|
|
|
| static inline Sk4f fast_sqrt(const Sk4f& R) {
|
| - // R * R.rsqrt0() is much faster, but it's non-monotonic, which isn't so pretty for gradients.
|
| - return R * R.rsqrt1();
|
| + return R * R.rsqrt();
|
| }
|
|
|
| static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) {
|
|
|