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Unified Diff: src/core/SkNx.h

Issue 1812233003: SkNx refresh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: typo Created 4 years, 9 months ago
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Index: src/core/SkNx.h
diff --git a/src/core/SkNx.h b/src/core/SkNx.h
index 4ad119a5dadcbd4a738c1749771188594128e657..d0c7f41f1cd1b4b3b8a7e64b4b8fc9a4c6d43408 100644
--- a/src/core/SkNx.h
+++ b/src/core/SkNx.h
@@ -12,61 +12,32 @@
#include "SkScalar.h"
#include "SkTypes.h"
+#include <limits>
#include <math.h>
+#include <type_traits>
-// The default implementations just fall back on a pair of size N/2.
-// These support the union of operations we might do to ints and floats, but
-// platform specializations might support fewer (e.g. no float <<, no int /).
-template <int N, typename T>
-class SkNx {
-public:
- SkNx() {}
- SkNx(T val) : fLo(val), fHi(val) {}
+#define SI static inline
+// The default SkNx<N,T> just proxies down to a pair of SkNx<N/2, T>.
+template <int N, typename T>
+struct SkNx {
typedef SkNx<N/2, T> Half;
- SkNx(const Half& lo, const Half& hi) : fLo(lo), fHi(hi) {}
-
- SkNx(T a, T b) : fLo(a), fHi(b) {}
- SkNx(T a, T b, T c, T d) : fLo(a,b), fHi(c,d) {}
- SkNx(T a, T b, T c, T d, T e, T f, T g, T h) : fLo(a,b,c,d), fHi(e,f,g,h) {}
- SkNx(T a, T b, T c, T d, T e, T f, T g, T h,
- T i, T j, T k, T l, T m, T n, T o, T p) : fLo(a,b,c,d, e,f,g,h), fHi(i,j,k,l, m,n,o,p) {}
-
- static SkNx Load(const void* ptr) {
- auto vals = (const T*)ptr;
- return SkNx(Half::Load(vals), Half::Load(vals+N/2));
- }
- void store(void* ptr) const {
- auto vals = (T*)ptr;
- fLo.store(vals);
- fHi.store(vals+N/2);
- }
-
-#define OP(op) SkNx operator op(const SkNx& o) const { return {fLo op o.fLo, fHi op o.fHi}; }
- OP(+) OP(-) OP(*) OP(/)
- OP(&) OP(|) OP(^)
- OP(==) OP(!=) OP(<) OP(>) OP(<=) OP(>=)
-#undef OP
-
-#define OP(op) SkNx op() const { return {fLo.op(), fHi.op()}; }
- OP(abs) OP(floor)
- OP(sqrt) OP(rsqrt0) OP(rsqrt1) OP(rsqrt2)
- OP(invert) OP(approxInvert)
-#undef OP
+ Half fLo, fHi;
- SkNx operator << (int bits) const { return SkNx(fLo << bits, fHi << bits); }
- SkNx operator >> (int bits) const { return SkNx(fLo >> bits, fHi >> bits); }
+ SkNx() = default;
+ SkNx(const Half& lo, const Half& hi) : fLo(lo), fHi(hi) {}
- SkNx saturatedAdd(const SkNx& o) const {
- return {fLo.saturatedAdd(o.fLo), fHi.saturatedAdd(o.fHi)};
- }
+ SkNx(T v) : fLo(v), fHi(v) {}
- static SkNx Min(const SkNx& a, const SkNx& b) {
- return {Half::Min(a.fLo, b.fLo), Half::Min(a.fHi, b.fHi)};
+ SkNx(T a, T b) : fLo(a) , fHi(b) { static_assert(N==2, ""); }
+ SkNx(T a, T b, T c, T d) : fLo(a,b), fHi(c,d) { static_assert(N==4, ""); }
+ SkNx(T a, T b, T c, T d, T e, T f, T g, T h) : fLo(a,b,c,d), fHi(e,f,g,h) {
+ static_assert(N==8, "");
}
- static SkNx Max(const SkNx& a, const SkNx& b) {
- return {Half::Max(a.fLo, b.fLo), Half::Max(a.fHi, b.fHi)};
+ SkNx(T a, T b, T c, T d, T e, T f, T g, T h,
+ T i, T j, T k, T l, T m, T n, T o, T p) : fLo(a,b,c,d, e,f,g,h), fHi(i,j,k,l, m,n,o,p) {
+ static_assert(N==16, "");
}
T operator[](int k) const {
@@ -74,143 +45,266 @@ public:
return k < N/2 ? fLo[k] : fHi[k-N/2];
}
- bool allTrue() const { return fLo.allTrue() && fHi.allTrue(); }
+ static SkNx Load(const void* vptr) {
+ auto ptr = (const char*)vptr;
+ return { Half::Load(ptr), Half::Load(ptr + N/2*sizeof(T)) };
+ }
+ void store(void* vptr) const {
+ auto ptr = (char*)vptr;
+ fLo.store(ptr);
+ fHi.store(ptr + N/2*sizeof(T));
+ }
+
bool anyTrue() const { return fLo.anyTrue() || fHi.anyTrue(); }
+ bool allTrue() const { return fLo.allTrue() && fHi.allTrue(); }
+
+ SkNx abs() const { return { fLo. abs(), fHi. abs() }; }
+ SkNx sqrt() const { return { fLo. sqrt(), fHi. sqrt() }; }
+ SkNx rsqrt() const { return { fLo. rsqrt(), fHi. rsqrt() }; }
+ SkNx floor() const { return { fLo. floor(), fHi. floor() }; }
+ SkNx invert() const { return { fLo.invert(), fHi.invert() }; }
+
+ SkNx operator!() const { return { !fLo, !fHi }; }
+ SkNx operator-() const { return { -fLo, -fHi }; }
+ SkNx operator~() const { return { ~fLo, ~fHi }; }
+
+ SkNx operator<<(int bits) const { return { fLo << bits, fHi << bits }; }
+ SkNx operator>>(int bits) const { return { fLo >> bits, fHi >> bits }; }
+
+ SkNx operator+(const SkNx& y) const { return { fLo + y.fLo, fHi + y.fHi }; }
+ SkNx operator-(const SkNx& y) const { return { fLo - y.fLo, fHi - y.fHi }; }
+ SkNx operator*(const SkNx& y) const { return { fLo * y.fLo, fHi * y.fHi }; }
+ SkNx operator/(const SkNx& y) const { return { fLo / y.fLo, fHi / y.fHi }; }
+
+ SkNx operator&(const SkNx& y) const { return { fLo & y.fLo, fHi & y.fHi }; }
+ SkNx operator|(const SkNx& y) const { return { fLo | y.fLo, fHi | y.fHi }; }
+ SkNx operator^(const SkNx& y) const { return { fLo ^ y.fLo, fHi ^ y.fHi }; }
+
+ SkNx operator==(const SkNx& y) const { return { fLo == y.fLo, fHi == y.fHi }; }
+ SkNx operator!=(const SkNx& y) const { return { fLo != y.fLo, fHi != y.fHi }; }
+ SkNx operator<=(const SkNx& y) const { return { fLo <= y.fLo, fHi <= y.fHi }; }
+ SkNx operator>=(const SkNx& y) const { return { fLo >= y.fLo, fHi >= y.fHi }; }
+ SkNx operator< (const SkNx& y) const { return { fLo < y.fLo, fHi < y.fHi }; }
+ SkNx operator> (const SkNx& y) const { return { fLo > y.fLo, fHi > y.fHi }; }
+
+ SkNx saturatedAdd(const SkNx& y) const {
+ return { fLo.saturatedAdd(y.fLo), fHi.saturatedAdd(y.fHi) };
+ }
SkNx thenElse(const SkNx& t, const SkNx& e) const {
- return SkNx(fLo.thenElse(t.fLo, e.fLo), fHi.thenElse(t.fHi, e.fHi));
+ return { fLo.thenElse(t.fLo, e.fLo), fHi.thenElse(t.fHi, e.fHi) };
}
-protected:
- static_assert(0 == (N & (N-1)), "N must be a power of 2.");
-
- Half fLo, fHi;
+ static SkNx Min(const SkNx& x, const SkNx& y) {
+ return { Half::Min(x.fLo, y.fLo), Half::Min(x.fHi, y.fHi) };
+ }
+ static SkNx Max(const SkNx& x, const SkNx& y) {
+ return { Half::Max(x.fLo, y.fLo), Half::Max(x.fHi, y.fHi) };
+ }
};
-// Bottom out the default implementations with scalars when nothing's been specialized.
+// The N -> N/2 recursion bottoms out at N == 1, a scalar value.
template <typename T>
-class SkNx<1, T> {
-public:
- SkNx() {}
- SkNx(T val) : fVal(val) {}
+struct SkNx<1,T> {
+ T fVal;
- static SkNx Load(const void* ptr) {
- auto vals = (const T*)ptr;
- return SkNx(vals[0]);
- }
+ SkNx() = default;
+ SkNx(T v) : fVal(v) {}
- void store(void* ptr) const {
- auto vals = (T*) ptr;
- vals[0] = fVal;
+ T operator[](int k) const {
+ SkASSERT(k == 0);
+ return fVal;
}
-#define OP(op) SkNx operator op(const SkNx& o) const { return fVal op o.fVal; }
- OP(+) OP(-) OP(*) OP(/)
- OP(&) OP(|) OP(^)
- OP(==) OP(!=) OP(<) OP(>) OP(<=) OP(>=)
-#undef OP
-
- SkNx operator << (int bits) const { return fVal << bits; }
- SkNx operator >> (int bits) const { return fVal >> bits; }
-
- SkNx saturatedAdd(const SkNx& o) const {
- SkASSERT((T)(~0) > 0); // TODO: support signed T?
- T sum = fVal + o.fVal;
- return sum < fVal ? (T)(~0) : sum;
+ static SkNx Load(const void* ptr) {
+ SkNx v;
+ memcpy(&v, ptr, sizeof(T));
+ return v;
}
+ void store(void* ptr) const { memcpy(ptr, &fVal, sizeof(T)); }
- static SkNx Min(const SkNx& a, const SkNx& b) { return SkTMin(a.fVal, b.fVal); }
- static SkNx Max(const SkNx& a, const SkNx& b) { return SkTMax(a.fVal, b.fVal); }
-
- SkNx abs() const { return SkTAbs(fVal); }
- SkNx floor() const { return Floor(fVal); }
-
- SkNx sqrt () const { return Sqrt(fVal); }
- SkNx rsqrt0() const { return this->sqrt().invert(); }
- SkNx rsqrt1() const { return this->rsqrt0(); }
- SkNx rsqrt2() const { return this->rsqrt1(); }
-
- SkNx invert() const { return 1 / fVal; }
- SkNx approxInvert() const { return this->invert(); }
+ bool anyTrue() const { return fVal != 0; }
+ bool allTrue() const { return fVal != 0; }
- T operator[](int k) const {
- SkASSERT(0 == k);
- return fVal;
+ SkNx abs() const { return Abs(fVal); }
+ SkNx sqrt() const { return Sqrt(fVal); }
+ SkNx rsqrt() const { return T(1) / this->sqrt(); }
+ SkNx floor() const { return Floor(fVal); }
+ SkNx invert() const { return T(1) / *this; }
+
+ SkNx operator!() const { return !fVal; }
+ SkNx operator-() const { return -fVal; }
+ SkNx operator~() const { return FromBits(~ToBits(fVal)); }
+
+ SkNx operator<<(int bits) const { return fVal << bits; }
+ SkNx operator>>(int bits) const { return fVal >> bits; }
+
+ SkNx operator+(const SkNx& y) const { return fVal + y.fVal; }
+ SkNx operator-(const SkNx& y) const { return fVal - y.fVal; }
+ SkNx operator*(const SkNx& y) const { return fVal * y.fVal; }
+ SkNx operator/(const SkNx& y) const { return fVal / y.fVal; }
+
+ SkNx operator&(const SkNx& y) const { return FromBits(ToBits(fVal) & ToBits(y.fVal)); }
+ SkNx operator|(const SkNx& y) const { return FromBits(ToBits(fVal) | ToBits(y.fVal)); }
+ SkNx operator^(const SkNx& y) const { return FromBits(ToBits(fVal) ^ ToBits(y.fVal)); }
+
+ SkNx operator==(const SkNx& y) const { return FromBits(fVal == y.fVal ? ~0 : 0); }
+ SkNx operator!=(const SkNx& y) const { return FromBits(fVal != y.fVal ? ~0 : 0); }
+ SkNx operator<=(const SkNx& y) const { return FromBits(fVal <= y.fVal ? ~0 : 0); }
+ SkNx operator>=(const SkNx& y) const { return FromBits(fVal >= y.fVal ? ~0 : 0); }
+ SkNx operator< (const SkNx& y) const { return FromBits(fVal < y.fVal ? ~0 : 0); }
+ SkNx operator> (const SkNx& y) const { return FromBits(fVal > y.fVal ? ~0 : 0); }
+
+ static SkNx Min(const SkNx& x, const SkNx& y) { return x.fVal < y.fVal ? x : y; }
+ static SkNx Max(const SkNx& x, const SkNx& y) { return x.fVal > y.fVal ? x : y; }
+
+ SkNx saturatedAdd(const SkNx& y) const {
+ static_assert(std::is_unsigned<T>::value, "");
+ T sum = fVal + y.fVal;
+ return sum < fVal ? std::numeric_limits<T>::max() : sum;
}
- bool allTrue() const { return fVal != 0; }
- bool anyTrue() const { return fVal != 0; }
SkNx thenElse(const SkNx& t, const SkNx& e) const { return fVal != 0 ? t : e; }
-protected:
- static double Floor(double val) { return ::floor (val); }
- static float Floor(float val) { return ::floorf(val); }
- static double Sqrt(double val) { return ::sqrt (val); }
- static float Sqrt(float val) { return ::sqrtf(val); }
-
- T fVal;
+private:
+ // Helper functions to choose the right float/double methods. (In <cmath> madness lies...)
+ static float Abs(float val) { return ::fabsf(val); }
+ static float Sqrt(float val) { return ::sqrtf(val); }
+ static float Floor(float val) { return ::floorf(val); }
+
+ static double Abs(double val) { return ::fabs(val); }
+ static double Sqrt(double val) { return ::sqrt(val); }
+ static double Floor(double val) { return ::floor(val); }
+
+ // Helper functions for working with floats/doubles as bit patterns.
+ template <typename U> static U ToBits(U v) { return v; }
+ static int32_t ToBits(float v) { int32_t bits; memcpy(&bits, &v, sizeof(v)); return bits; }
+ static int64_t ToBits(double v) { int64_t bits; memcpy(&bits, &v, sizeof(v)); return bits; }
+
+ template <typename Bits> static T FromBits(Bits bits) {
+ static_assert(std::is_pod<T >::value &&
+ std::is_pod<Bits>::value &&
+ sizeof(T) <= sizeof(Bits), "");
+ T val;
+ memcpy(&val, &bits, sizeof(T));
+ return val;
+ }
};
-// This generic shuffle can be called to create any valid SkNx<N,T>.
-// Sk4f f(a,b,c,d);
-// Sk2f t = SkNx_shuffle<2,1>(f); // ~~~> Sk2f(c,b)
-// f = SkNx_shuffle<0,1,1,0>(t); // ~~~> Sk4f(c,b,b,c)
-template <int... Ix, int N, typename T>
-static inline SkNx<sizeof...(Ix), T> SkNx_shuffle(const SkNx<N,T>& src) { return { src[Ix]... }; }
-
-// This is a generic cast between two SkNx with the same number of elements N. E.g.
-// Sk4b bs = ...; // Load 4 bytes.
-// Sk4f fs = SkNx_cast<float>(bs); // Cast each byte to a float.
-// Sk4h hs = SkNx_cast<uint16_t>(fs); // Cast each float to uint16_t.
-template <typename D, typename S>
-static inline SkNx<2,D> SkNx_cast(const SkNx<2,S>& src) {
- return { (D)src[0], (D)src[1] };
+// Allow scalars on the left or right of binary operators, and things like +=, &=, etc.
+#define V template <int N, typename T> SI SkNx<N,T>
+ V operator+ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) + y; }
+ V operator- (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) - y; }
+ V operator* (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) * y; }
+ V operator/ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) / y; }
+ V operator& (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) & y; }
+ V operator| (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) | y; }
+ V operator^ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) ^ y; }
+ V operator==(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) == y; }
+ V operator!=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) != y; }
+ V operator<=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) <= y; }
+ V operator>=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) >= y; }
+ V operator< (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) < y; }
+ V operator> (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) > y; }
+
+ V operator+ (const SkNx<N,T>& x, T y) { return x + SkNx<N,T>(y); }
+ V operator- (const SkNx<N,T>& x, T y) { return x - SkNx<N,T>(y); }
+ V operator* (const SkNx<N,T>& x, T y) { return x * SkNx<N,T>(y); }
+ V operator/ (const SkNx<N,T>& x, T y) { return x / SkNx<N,T>(y); }
+ V operator& (const SkNx<N,T>& x, T y) { return x & SkNx<N,T>(y); }
+ V operator| (const SkNx<N,T>& x, T y) { return x | SkNx<N,T>(y); }
+ V operator^ (const SkNx<N,T>& x, T y) { return x ^ SkNx<N,T>(y); }
+ V operator==(const SkNx<N,T>& x, T y) { return x == SkNx<N,T>(y); }
+ V operator!=(const SkNx<N,T>& x, T y) { return x != SkNx<N,T>(y); }
+ V operator<=(const SkNx<N,T>& x, T y) { return x <= SkNx<N,T>(y); }
+ V operator>=(const SkNx<N,T>& x, T y) { return x >= SkNx<N,T>(y); }
+ V operator< (const SkNx<N,T>& x, T y) { return x < SkNx<N,T>(y); }
+ V operator> (const SkNx<N,T>& x, T y) { return x > SkNx<N,T>(y); }
+
+ V& operator<<=(SkNx<N,T>& x, int bits) { return (x = x << bits); }
+ V& operator>>=(SkNx<N,T>& x, int bits) { return (x = x >> bits); }
+
+ V& operator +=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x + y); }
+ V& operator -=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x - y); }
+ V& operator *=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x * y); }
+ V& operator /=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x / y); }
+ V& operator &=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x & y); }
+ V& operator |=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x | y); }
+ V& operator ^=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x ^ y); }
+
+ V& operator +=(SkNx<N,T>& x, T y) { return (x = x + SkNx<N,T>(y)); }
+ V& operator -=(SkNx<N,T>& x, T y) { return (x = x - SkNx<N,T>(y)); }
+ V& operator *=(SkNx<N,T>& x, T y) { return (x = x * SkNx<N,T>(y)); }
+ V& operator /=(SkNx<N,T>& x, T y) { return (x = x / SkNx<N,T>(y)); }
+ V& operator &=(SkNx<N,T>& x, T y) { return (x = x & SkNx<N,T>(y)); }
+ V& operator |=(SkNx<N,T>& x, T y) { return (x = x | SkNx<N,T>(y)); }
+ V& operator ^=(SkNx<N,T>& x, T y) { return (x = x ^ SkNx<N,T>(y)); }
+#undef V
+
+// SkNx<N,T> ~~> SkNx<N/2,T> + SkNx<N/2,T>
+template <int N, typename T>
+SI void SkNx_split(const SkNx<N,T>& v, SkNx<N/2,T>* lo, SkNx<N/2,T>* hi) {
+ *lo = v.fLo;
+ *hi = v.fHi;
}
-template <typename D, typename S>
-static inline SkNx<4,D> SkNx_cast(const SkNx<4,S>& src) {
- return { (D)src[0], (D)src[1], (D)src[2], (D)src[3] };
+// SkNx<N/2,T> + SkNx<N/2,T> ~~> SkNx<N,T>
+template <int N, typename T>
+SI SkNx<N*2,T> SkNx_join(const SkNx<N,T>& lo, const SkNx<N,T>& hi) {
+ return { lo, hi };
}
-template <typename D, typename S>
-static inline SkNx<8,D> SkNx_cast(const SkNx<8,S>& src) {
- return { (D)src[0], (D)src[1], (D)src[2], (D)src[3],
- (D)src[4], (D)src[5], (D)src[6], (D)src[7] };
+// A very generic shuffle. Can reorder, duplicate, contract, expand...
+// Sk4f v = { R,G,B,A };
+// SkNx_shuffle<2,1,0,3>(v) ~~> {B,G,R,A}
+// SkNx_shuffle<2,1>(v) ~~> {B,G}
+// SkNx_shuffle<2,1,2,1,2,1,2,1>(v) ~~> {B,G,B,G,B,G,B,G}
+// SkNx_shuffle<3,3,3,3>(v) ~~> {A,A,A,A}
+template <int... Ix, int N, typename T>
+SI SkNx<sizeof...(Ix),T> SkNx_shuffle(const SkNx<N,T>& v) {
+ return { v[Ix]... };
}
-template <typename D, typename S>
-static inline SkNx<16,D> SkNx_cast(const SkNx<16,S>& src) {
- return { (D)src[ 0], (D)src[ 1], (D)src[ 2], (D)src[ 3],
- (D)src[ 4], (D)src[ 5], (D)src[ 6], (D)src[ 7],
- (D)src[ 8], (D)src[ 9], (D)src[10], (D)src[11],
- (D)src[12], (D)src[13], (D)src[14], (D)src[15] };
+// Cast from SkNx<N, Src> to SkNx<N, Dst>, as if you called static_cast<Dst>(Src).
+template <typename Dst, typename Src, int N>
+SI SkNx<N,Dst> SkNx_cast(const SkNx<N,Src>& v) {
+ return { SkNx_cast<Dst>(v.fLo), SkNx_cast<Dst>(v.fHi) };
+}
+template <typename Dst, typename Src>
+SI SkNx<1,Dst> SkNx_cast(const SkNx<1,Src>& v) {
+ return static_cast<Dst>(v.fVal);
}
typedef SkNx<2, float> Sk2f;
typedef SkNx<4, float> Sk4f;
+typedef SkNx<8, float> Sk8f;
+typedef SkNx<16, float> Sk16f;
+
typedef SkNx<2, SkScalar> Sk2s;
typedef SkNx<4, SkScalar> Sk4s;
+typedef SkNx<8, SkScalar> Sk8s;
+typedef SkNx<16, SkScalar> Sk16s;
typedef SkNx<4, uint8_t> Sk4b;
+typedef SkNx<8, uint8_t> Sk8b;
typedef SkNx<16, uint8_t> Sk16b;
+
typedef SkNx<4, uint16_t> Sk4h;
+typedef SkNx<8, uint16_t> Sk8h;
typedef SkNx<16, uint16_t> Sk16h;
-typedef SkNx<4, int> Sk4i;
-typedef SkNx<4, int> Sk4i;
+typedef SkNx<4, int> Sk4i;
// Include platform specific specializations if available.
#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include "../opts/SkNx_sse.h"
#elif !defined(SKNX_NO_SIMD) && defined(SK_ARM_HAS_NEON)
#include "../opts/SkNx_neon.h"
-#else
- static inline
- void Sk4f_ToBytes(uint8_t p[16], const Sk4f& a, const Sk4f& b, const Sk4f& c, const Sk4f& d) {
- SkNx_cast<uint8_t>(a).store(p+ 0);
- SkNx_cast<uint8_t>(b).store(p+ 4);
- SkNx_cast<uint8_t>(c).store(p+ 8);
- SkNx_cast<uint8_t>(d).store(p+12);
- }
#endif
+SI void Sk4f_ToBytes(uint8_t p[16], const Sk4f& a, const Sk4f& b, const Sk4f& c, const Sk4f& d) {
+ SkNx_cast<uint8_t>(SkNx_join(SkNx_join(a,b), SkNx_join(c,d))).store(p);
+}
+
+#undef SI
+
#endif//SkNx_DEFINED
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