| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| index 976d75378d3ca0e9871ca09a4cd11c7cdd2abe64..0301507d9870fc7b084fda26dbd241197ab02d25 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
|
| @@ -10,6 +10,7 @@
|
| #include "core/html/HTMLImageElement.h"
|
| #include "core/html/HTMLVideoElement.h"
|
| #include "core/html/ImageData.h"
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| #include "modules/webgl/WebGLActiveInfo.h"
|
| #include "modules/webgl/WebGLBuffer.h"
|
| #include "modules/webgl/WebGLFenceSync.h"
|
| @@ -307,10 +308,10 @@ void WebGL2RenderingContextBase::framebufferTextureLayer(ScriptState* scriptStat
|
| return;
|
| }
|
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| - webContext()->framebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, objectOrZero(texture), level, layer);
|
| - webContext()->framebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, objectOrZero(texture), level, layer);
|
| + contextGL()->FramebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, objectOrZero(texture), level, layer);
|
| + contextGL()->FramebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, objectOrZero(texture), level, layer);
|
| } else {
|
| - webContext()->framebufferTextureLayer(target, attachment, objectOrZero(texture), level, layer);
|
| + contextGL()->FramebufferTextureLayer(target, attachment, objectOrZero(texture), level, layer);
|
| }
|
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
| // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT.
|
|
|