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Unified Diff: media/audio/audio_output_controller_unittest.cc

Issue 1806313003: Pass task runners to AudioManager constructor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address comments from patch 48 Created 4 years, 8 months ago
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Index: media/audio/audio_output_controller_unittest.cc
diff --git a/media/audio/audio_output_controller_unittest.cc b/media/audio/audio_output_controller_unittest.cc
index 1046893ae589fb4a3ffa1efbf30497c02f3fcfb3..b81cb10726dc1f5b25a2d43bee9021af1f4c29a7 100644
--- a/media/audio/audio_output_controller_unittest.cc
+++ b/media/audio/audio_output_controller_unittest.cc
@@ -10,8 +10,9 @@
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
-#include "base/message_loop/message_loop.h"
-#include "base/synchronization/waitable_event.h"
+#include "base/run_loop.h"
+#include "base/test/test_message_loop.h"
+#include "base/thread_task_runner_handle.h"
#include "media/audio/audio_manager_base.h"
#include "media/audio/audio_output_controller.h"
#include "media/audio/audio_parameters.h"
@@ -79,10 +80,6 @@ class MockAudioOutputStream : public AudioOutputStream {
AudioSourceCallback* callback_;
};
-ACTION_P(SignalEvent, event) {
- event->Signal();
-}
-
static const float kBufferNonZeroData = 1.0f;
ACTION(PopulateBuffer) {
arg0->Zero();
@@ -94,29 +91,21 @@ ACTION(PopulateBuffer) {
class AudioOutputControllerTest : public testing::Test {
public:
AudioOutputControllerTest()
- : audio_manager_(AudioManager::CreateForTesting()),
- create_event_(false, false),
- play_event_(false, false),
- read_event_(false, false),
- pause_event_(false, false) {
+ : audio_manager_(AudioManager::CreateForTesting(
+ base::ThreadTaskRunnerHandle::Get())) {
+ base::RunLoop().RunUntilIdle();
}
~AudioOutputControllerTest() override {}
protected:
void Create(int samples_per_packet) {
- EXPECT_FALSE(create_event_.IsSignaled());
- EXPECT_FALSE(play_event_.IsSignaled());
- EXPECT_FALSE(read_event_.IsSignaled());
- EXPECT_FALSE(pause_event_.IsSignaled());
-
params_ = AudioParameters(
AudioParameters::AUDIO_FAKE, kChannelLayout,
kSampleRate, kBitsPerSample, samples_per_packet);
if (params_.IsValid()) {
- EXPECT_CALL(mock_event_handler_, OnCreated())
- .WillOnce(SignalEvent(&create_event_));
+ EXPECT_CALL(mock_event_handler_, OnCreated());
}
controller_ = AudioOutputController::Create(
@@ -126,35 +115,33 @@ class AudioOutputControllerTest : public testing::Test {
controller_->SetVolume(kTestVolume);
EXPECT_EQ(params_.IsValid(), controller_.get() != NULL);
+ base::RunLoop().RunUntilIdle();
}
void Play() {
// Expect the event handler to receive one OnPlaying() call.
- EXPECT_CALL(mock_event_handler_, OnPlaying())
- .WillOnce(SignalEvent(&play_event_));
+ EXPECT_CALL(mock_event_handler_, OnPlaying());
// During playback, the mock pretends to provide audio data rendered and
// sent from the render process.
EXPECT_CALL(mock_sync_reader_, UpdatePendingBytes(_, _)).Times(AtLeast(1));
- EXPECT_CALL(mock_sync_reader_, Read(_))
- .WillRepeatedly(DoAll(PopulateBuffer(),
- SignalEvent(&read_event_)));
+ EXPECT_CALL(mock_sync_reader_, Read(_)).WillRepeatedly(PopulateBuffer());
controller_->Play();
+ base::RunLoop().RunUntilIdle();
}
void Pause() {
// Expect the event handler to receive one OnPaused() call.
- EXPECT_CALL(mock_event_handler_, OnPaused())
- .WillOnce(SignalEvent(&pause_event_));
+ EXPECT_CALL(mock_event_handler_, OnPaused());
controller_->Pause();
+ base::RunLoop().RunUntilIdle();
}
void ChangeDevice() {
// Expect the event handler to receive one OnPaying() call and no OnPaused()
// call.
- EXPECT_CALL(mock_event_handler_, OnPlaying())
- .WillOnce(SignalEvent(&play_event_));
+ EXPECT_CALL(mock_event_handler_, OnPlaying());
EXPECT_CALL(mock_event_handler_, OnPaused())
.Times(0);
@@ -169,8 +156,7 @@ class AudioOutputControllerTest : public testing::Test {
if (was_playing) {
// Expect the handler to receive one OnPlaying() call as a result of the
// stream switching.
- EXPECT_CALL(mock_event_handler_, OnPlaying())
- .WillOnce(SignalEvent(&play_event_));
+ EXPECT_CALL(mock_event_handler_, OnPlaying());
}
EXPECT_CALL(mock_stream_, Open())
@@ -186,6 +172,7 @@ class AudioOutputControllerTest : public testing::Test {
}
controller_->StartDiverting(&mock_stream_);
+ base::RunLoop().RunUntilIdle();
}
void ReadDivertedAudioData() {
@@ -201,13 +188,13 @@ class AudioOutputControllerTest : public testing::Test {
if (was_playing) {
// Expect the handler to receive one OnPlaying() call as a result of the
// stream switching back.
- EXPECT_CALL(mock_event_handler_, OnPlaying())
- .WillOnce(SignalEvent(&play_event_));
+ EXPECT_CALL(mock_event_handler_, OnPlaying());
}
EXPECT_CALL(mock_stream_, Close());
controller_->StopDiverting();
+ base::RunLoop().RunUntilIdle();
}
void SwitchDevice(bool diverting) {
@@ -215,19 +202,22 @@ class AudioOutputControllerTest : public testing::Test {
// Expect the current stream to close and a new stream to start
// playing if not diverting. When diverting, nothing happens
// until diverting is stopped.
- EXPECT_CALL(mock_event_handler_, OnPlaying())
- .WillOnce(SignalEvent(&play_event_));
+ EXPECT_CALL(mock_event_handler_, OnPlaying());
}
controller_->SwitchOutputDevice(AudioManager::GetDefaultDeviceName(),
base::Bind(&base::DoNothing));
+ base::RunLoop().RunUntilIdle();
}
void Close() {
EXPECT_CALL(mock_sync_reader_, Close());
- controller_->Close(base::MessageLoop::QuitWhenIdleClosure());
- base::MessageLoop::current()->Run();
+ base::RunLoop run_loop;
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE, base::Bind(&AudioOutputController::Close, controller_,
+ run_loop.QuitClosure()));
+ run_loop.Run();
}
// These help make test sequences more readable.
@@ -237,30 +227,12 @@ class AudioOutputControllerTest : public testing::Test {
void RevertWasNotPlaying() { Revert(false); }
void RevertWhilePlaying() { Revert(true); }
- // These synchronize the main thread with key events taking place on other
- // threads.
- void WaitForCreate() { create_event_.Wait(); }
- void WaitForPlay() { play_event_.Wait(); }
- void WaitForReads() {
- // Note: Arbitrarily chosen, but more iterations causes tests to take
- // significantly more time.
- static const int kNumIterations = 3;
- for (int i = 0; i < kNumIterations; ++i) {
- read_event_.Wait();
- }
- }
- void WaitForPause() { pause_event_.Wait(); }
-
private:
- base::MessageLoopForIO message_loop_;
- scoped_ptr<AudioManager> audio_manager_;
+ base::TestMessageLoop message_loop_;
+ ScopedAudioManagerPtr audio_manager_;
MockAudioOutputControllerEventHandler mock_event_handler_;
MockAudioOutputControllerSyncReader mock_sync_reader_;
MockAudioOutputStream mock_stream_;
- base::WaitableEvent create_event_;
- base::WaitableEvent play_event_;
- base::WaitableEvent read_event_;
- base::WaitableEvent pause_event_;
AudioParameters params_;
scoped_refptr<AudioOutputController> controller_;
@@ -278,134 +250,84 @@ TEST_F(AudioOutputControllerTest, HardwareBufferTooLarge) {
TEST_F(AudioOutputControllerTest, PlayAndClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, PlayPauseClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
Pause();
- WaitForPause();
Close();
}
TEST_F(AudioOutputControllerTest, PlayPausePlayClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
Pause();
- WaitForPause();
Play();
- WaitForPlay();
Close();
}
TEST_F(AudioOutputControllerTest, PlayDeviceChangeClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
ChangeDevice();
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, PlaySwitchDeviceClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
SwitchDevice(false);
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, PlayDivertRevertClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
DivertWhilePlaying();
- WaitForPlay();
ReadDivertedAudioData();
RevertWhilePlaying();
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, PlayDivertSwitchDeviceRevertClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
DivertWhilePlaying();
- WaitForPlay();
SwitchDevice(true);
ReadDivertedAudioData();
RevertWhilePlaying();
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, PlayDivertRevertDivertRevertClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
Play();
- WaitForPlay();
- WaitForReads();
DivertWhilePlaying();
- WaitForPlay();
ReadDivertedAudioData();
RevertWhilePlaying();
- WaitForPlay();
- WaitForReads();
DivertWhilePlaying();
- WaitForPlay();
ReadDivertedAudioData();
RevertWhilePlaying();
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, DivertPlayPausePlayRevertClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
DivertWillEventuallyBeTwicePlayed();
Play();
- WaitForPlay();
ReadDivertedAudioData();
Pause();
- WaitForPause();
Play();
- WaitForPlay();
ReadDivertedAudioData();
RevertWhilePlaying();
- WaitForPlay();
- WaitForReads();
Close();
}
TEST_F(AudioOutputControllerTest, DivertRevertClose) {
Create(kSamplesPerPacket);
- WaitForCreate();
DivertNeverPlaying();
RevertWasNotPlaying();
Close();
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