Index: chrome/browser/ui/views/infobars/infobar_container_view.cc |
diff --git a/chrome/browser/ui/views/infobars/infobar_container_view.cc b/chrome/browser/ui/views/infobars/infobar_container_view.cc |
index d2f1fab0d7df556be99a9f4b86078b168a3a4756..19e3e734b2a0e101514f2e188c50fa939ff96d8f 100644 |
--- a/chrome/browser/ui/views/infobars/infobar_container_view.cc |
+++ b/chrome/browser/ui/views/infobars/infobar_container_view.cc |
@@ -4,20 +4,73 @@ |
#include "chrome/browser/ui/views/infobars/infobar_container_view.h" |
+#include "chrome/browser/ui/infobar_container_delegate.h" |
#include "chrome/browser/ui/view_ids.h" |
#include "chrome/browser/ui/views/infobars/infobar_view.h" |
#include "chrome/grit/generated_resources.h" |
#include "ui/accessibility/ax_view_state.h" |
#include "ui/base/l10n/l10n_util.h" |
+#include "ui/base/material_design/material_design_controller.h" |
+#include "ui/gfx/canvas.h" |
+#include "ui/gfx/skia_util.h" |
#include "ui/views/view_targeter.h" |
+namespace { |
+ |
+// The content shadow is drawn in two stages. A darker, shorter shadow is |
+// blended with a taller, lighter shadow. The heights are in dp. |
+const int kSmallShadowHeight = 1; |
+const int kLargeShadowHeight = 3; |
+const SkAlpha kSmallShadowAlpha = 0x33; |
+const SkAlpha kLargeShadowAlpha = 0x1A; |
+ |
+class ContentShadow : public views::View { |
+ public: |
+ ContentShadow() { |
Peter Kasting
2016/03/16 03:10:27
Nit: I tend to find out-of-line definitions of met
Evan Stade
2016/03/16 19:29:51
Acknowledged.
|
+ SetPaintToLayer(true); |
+ layer()->SetFillsBoundsOpaquely(false); |
+ } |
+ ~ContentShadow() override {} |
+ |
+ // views::View: |
+ void OnPaint(gfx::Canvas* canvas) override { |
Peter Kasting
2016/03/16 03:10:27
Nit: Could be private
Evan Stade
2016/03/16 19:29:52
I guess I should make it protected. I prefer to ke
|
+ // The first shader (small shadow) blurs from 0 to kSmallShadowHeight. |
+ SkPaint paint; |
+ skia::RefPtr<SkShader> shader = gfx::CreateGradientShader( |
Peter Kasting
2016/03/16 03:10:27
I assume we want a gradient shader because at scal
Evan Stade
2016/03/16 19:29:51
right, that's why I decided against drawing a soli
|
+ 0, kSmallShadowHeight, SkColorSetA(SK_ColorBLACK, kSmallShadowAlpha), |
+ SkColorSetA(SK_ColorBLACK, 0)); |
Peter Kasting
2016/03/16 03:10:27
Nit: Could use SK_AlphaTRANSPARENT in place of 0,
Evan Stade
2016/03/16 19:29:51
will give it a go.
|
+ paint.setShader(shader.get()); |
+ gfx::Rect small_shadow_bounds = GetLocalBounds(); |
+ small_shadow_bounds.set_height(kSmallShadowHeight); |
+ canvas->DrawRect(small_shadow_bounds, paint); |
+ |
+ // The second shader (large shadow) is solid from 0 to kSmallShadowHeight |
+ // (blending with the first shader) and then blurs from kSmallShadowHeight |
+ // to kLargeShadowHeight. |
+ shader = |
+ gfx::CreateGradientShader(kSmallShadowHeight, height(), |
+ SkColorSetA(SK_ColorBLACK, kLargeShadowAlpha), |
+ SkColorSetA(SK_ColorBLACK, 0)); |
+ paint.setShader(shader.get()); |
+ canvas->DrawRect(GetLocalBounds(), paint); |
+ } |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(ContentShadow); |
+}; |
+ |
+} // namespace |
+ |
// static |
const char InfoBarContainerView::kViewClassName[] = "InfoBarContainerView"; |
InfoBarContainerView::InfoBarContainerView(Delegate* delegate) |
- : infobars::InfoBarContainer(delegate) { |
+ : infobars::InfoBarContainer(delegate), content_shadow_(nullptr) { |
set_id(VIEW_ID_INFO_BAR_CONTAINER); |
- SetEventTargeter(make_scoped_ptr(new views::ViewTargeter(this))); |
+ if (ui::MaterialDesignController::IsModeMaterial()) { |
+ content_shadow_ = new ContentShadow(); |
+ AddChildView(content_shadow_); |
+ } |
} |
InfoBarContainerView::~InfoBarContainerView() { |
@@ -26,7 +79,14 @@ InfoBarContainerView::~InfoBarContainerView() { |
gfx::Size InfoBarContainerView::GetPreferredSize() const { |
int total_height; |
- GetVerticalOverlap(&total_height); |
+ int overlap = GetVerticalOverlap(&total_height); |
Peter Kasting
2016/03/16 03:10:27
Nit: Can inline into next line
Evan Stade
2016/03/16 19:29:51
perhaps this works but it's not clear to me that i
Peter Kasting
2016/03/17 03:30:01
Oh, never mind, I didn't even see that the call wa
|
+ total_height -= overlap; |
+ |
+ // No need to reserve space for the bottom bar's separator; the shadow is good |
+ // enough. |
+ if (ui::MaterialDesignController::IsModeMaterial()) |
+ total_height -= InfoBarContainerDelegate::kSeparatorLineHeight; |
+ |
gfx::Size size(0, total_height); |
for (int i = 0; i < child_count(); ++i) |
size.SetToMax(gfx::Size(child_at(i)->GetPreferredSize().width(), 0)); |
@@ -38,15 +98,27 @@ const char* InfoBarContainerView::GetClassName() const { |
} |
void InfoBarContainerView::Layout() { |
- int top = GetVerticalOverlap(NULL); |
+ int top = 0; |
for (int i = 0; i < child_count(); ++i) { |
+ if (child_at(i) == content_shadow_) |
+ continue; |
+ |
InfoBarView* child = static_cast<InfoBarView*>(child_at(i)); |
top -= child->arrow_height(); |
int child_height = child->total_height(); |
+ |
+ // Trim off the bottom bar's separator; the shadow is good enough. |
+ if (ui::MaterialDesignController::IsModeMaterial() && |
+ i == child_count() - 2) { |
Peter Kasting
2016/03/16 03:10:27
Nit: It might be good for a comment to explain why
Evan Stade
2016/03/16 19:29:51
will add
|
+ child_height -= InfoBarContainerDelegate::kSeparatorLineHeight; |
+ } |
child->SetBounds(0, top, width(), child_height); |
top += child_height; |
} |
+ |
+ if (ui::MaterialDesignController::IsModeMaterial()) |
+ content_shadow_->SetBounds(0, top, width(), kLargeShadowHeight); |
} |
void InfoBarContainerView::GetAccessibleState(ui::AXViewState* state) { |
@@ -65,12 +137,3 @@ void InfoBarContainerView::PlatformSpecificRemoveInfoBar( |
infobars::InfoBar* infobar) { |
RemoveChildView(static_cast<InfoBarView*>(infobar)); |
} |
- |
-bool InfoBarContainerView::DoesIntersectRect(const View* target, |
- const gfx::Rect& rect) const { |
- DCHECK_EQ(this, target); |
- // Only events that intersect the portion below the arrow are interesting. |
- gfx::Rect non_arrow_bounds = GetLocalBounds(); |
- non_arrow_bounds.Inset(0, GetVerticalOverlap(nullptr), 0, 0); |
- return rect.Intersects(non_arrow_bounds); |
-} |