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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/infobars/infobar_container_view.h" | 5 #include "chrome/browser/ui/views/infobars/infobar_container_view.h" |
6 | 6 |
7 #include "chrome/browser/ui/infobar_container_delegate.h" | |
7 #include "chrome/browser/ui/view_ids.h" | 8 #include "chrome/browser/ui/view_ids.h" |
8 #include "chrome/browser/ui/views/infobars/infobar_view.h" | 9 #include "chrome/browser/ui/views/infobars/infobar_view.h" |
9 #include "chrome/grit/generated_resources.h" | 10 #include "chrome/grit/generated_resources.h" |
10 #include "ui/accessibility/ax_view_state.h" | 11 #include "ui/accessibility/ax_view_state.h" |
11 #include "ui/base/l10n/l10n_util.h" | 12 #include "ui/base/l10n/l10n_util.h" |
13 #include "ui/base/material_design/material_design_controller.h" | |
14 #include "ui/gfx/canvas.h" | |
15 #include "ui/gfx/skia_util.h" | |
12 #include "ui/views/view_targeter.h" | 16 #include "ui/views/view_targeter.h" |
13 | 17 |
18 namespace { | |
19 | |
20 // The content shadow is drawn in two stages. A darker, shorter shadow is | |
21 // blended with a taller, lighter shadow. The heights are in dp. | |
22 const int kSmallShadowHeight = 1; | |
23 const int kLargeShadowHeight = 3; | |
24 const SkAlpha kSmallShadowAlpha = 0x33; | |
25 const SkAlpha kLargeShadowAlpha = 0x1A; | |
26 | |
27 class ContentShadow : public views::View { | |
28 public: | |
29 ContentShadow() { | |
Peter Kasting
2016/03/16 03:10:27
Nit: I tend to find out-of-line definitions of met
Evan Stade
2016/03/16 19:29:51
Acknowledged.
| |
30 SetPaintToLayer(true); | |
31 layer()->SetFillsBoundsOpaquely(false); | |
32 } | |
33 ~ContentShadow() override {} | |
34 | |
35 // views::View: | |
36 void OnPaint(gfx::Canvas* canvas) override { | |
Peter Kasting
2016/03/16 03:10:27
Nit: Could be private
Evan Stade
2016/03/16 19:29:52
I guess I should make it protected. I prefer to ke
| |
37 // The first shader (small shadow) blurs from 0 to kSmallShadowHeight. | |
38 SkPaint paint; | |
39 skia::RefPtr<SkShader> shader = gfx::CreateGradientShader( | |
Peter Kasting
2016/03/16 03:10:27
I assume we want a gradient shader because at scal
Evan Stade
2016/03/16 19:29:51
right, that's why I decided against drawing a soli
| |
40 0, kSmallShadowHeight, SkColorSetA(SK_ColorBLACK, kSmallShadowAlpha), | |
41 SkColorSetA(SK_ColorBLACK, 0)); | |
Peter Kasting
2016/03/16 03:10:27
Nit: Could use SK_AlphaTRANSPARENT in place of 0,
Evan Stade
2016/03/16 19:29:51
will give it a go.
| |
42 paint.setShader(shader.get()); | |
43 gfx::Rect small_shadow_bounds = GetLocalBounds(); | |
44 small_shadow_bounds.set_height(kSmallShadowHeight); | |
45 canvas->DrawRect(small_shadow_bounds, paint); | |
46 | |
47 // The second shader (large shadow) is solid from 0 to kSmallShadowHeight | |
48 // (blending with the first shader) and then blurs from kSmallShadowHeight | |
49 // to kLargeShadowHeight. | |
50 shader = | |
51 gfx::CreateGradientShader(kSmallShadowHeight, height(), | |
52 SkColorSetA(SK_ColorBLACK, kLargeShadowAlpha), | |
53 SkColorSetA(SK_ColorBLACK, 0)); | |
54 paint.setShader(shader.get()); | |
55 canvas->DrawRect(GetLocalBounds(), paint); | |
56 } | |
57 | |
58 private: | |
59 DISALLOW_COPY_AND_ASSIGN(ContentShadow); | |
60 }; | |
61 | |
62 } // namespace | |
63 | |
14 // static | 64 // static |
15 const char InfoBarContainerView::kViewClassName[] = "InfoBarContainerView"; | 65 const char InfoBarContainerView::kViewClassName[] = "InfoBarContainerView"; |
16 | 66 |
17 InfoBarContainerView::InfoBarContainerView(Delegate* delegate) | 67 InfoBarContainerView::InfoBarContainerView(Delegate* delegate) |
18 : infobars::InfoBarContainer(delegate) { | 68 : infobars::InfoBarContainer(delegate), content_shadow_(nullptr) { |
19 set_id(VIEW_ID_INFO_BAR_CONTAINER); | 69 set_id(VIEW_ID_INFO_BAR_CONTAINER); |
20 SetEventTargeter(make_scoped_ptr(new views::ViewTargeter(this))); | 70 if (ui::MaterialDesignController::IsModeMaterial()) { |
71 content_shadow_ = new ContentShadow(); | |
72 AddChildView(content_shadow_); | |
73 } | |
21 } | 74 } |
22 | 75 |
23 InfoBarContainerView::~InfoBarContainerView() { | 76 InfoBarContainerView::~InfoBarContainerView() { |
24 RemoveAllInfoBarsForDestruction(); | 77 RemoveAllInfoBarsForDestruction(); |
25 } | 78 } |
26 | 79 |
27 gfx::Size InfoBarContainerView::GetPreferredSize() const { | 80 gfx::Size InfoBarContainerView::GetPreferredSize() const { |
28 int total_height; | 81 int total_height; |
29 GetVerticalOverlap(&total_height); | 82 int overlap = GetVerticalOverlap(&total_height); |
Peter Kasting
2016/03/16 03:10:27
Nit: Can inline into next line
Evan Stade
2016/03/16 19:29:51
perhaps this works but it's not clear to me that i
Peter Kasting
2016/03/17 03:30:01
Oh, never mind, I didn't even see that the call wa
| |
83 total_height -= overlap; | |
84 | |
85 // No need to reserve space for the bottom bar's separator; the shadow is good | |
86 // enough. | |
87 if (ui::MaterialDesignController::IsModeMaterial()) | |
88 total_height -= InfoBarContainerDelegate::kSeparatorLineHeight; | |
89 | |
30 gfx::Size size(0, total_height); | 90 gfx::Size size(0, total_height); |
31 for (int i = 0; i < child_count(); ++i) | 91 for (int i = 0; i < child_count(); ++i) |
32 size.SetToMax(gfx::Size(child_at(i)->GetPreferredSize().width(), 0)); | 92 size.SetToMax(gfx::Size(child_at(i)->GetPreferredSize().width(), 0)); |
33 return size; | 93 return size; |
34 } | 94 } |
35 | 95 |
36 const char* InfoBarContainerView::GetClassName() const { | 96 const char* InfoBarContainerView::GetClassName() const { |
37 return kViewClassName; | 97 return kViewClassName; |
38 } | 98 } |
39 | 99 |
40 void InfoBarContainerView::Layout() { | 100 void InfoBarContainerView::Layout() { |
41 int top = GetVerticalOverlap(NULL); | 101 int top = 0; |
42 | 102 |
43 for (int i = 0; i < child_count(); ++i) { | 103 for (int i = 0; i < child_count(); ++i) { |
104 if (child_at(i) == content_shadow_) | |
105 continue; | |
106 | |
44 InfoBarView* child = static_cast<InfoBarView*>(child_at(i)); | 107 InfoBarView* child = static_cast<InfoBarView*>(child_at(i)); |
45 top -= child->arrow_height(); | 108 top -= child->arrow_height(); |
46 int child_height = child->total_height(); | 109 int child_height = child->total_height(); |
110 | |
111 // Trim off the bottom bar's separator; the shadow is good enough. | |
112 if (ui::MaterialDesignController::IsModeMaterial() && | |
113 i == child_count() - 2) { | |
Peter Kasting
2016/03/16 03:10:27
Nit: It might be good for a comment to explain why
Evan Stade
2016/03/16 19:29:51
will add
| |
114 child_height -= InfoBarContainerDelegate::kSeparatorLineHeight; | |
115 } | |
47 child->SetBounds(0, top, width(), child_height); | 116 child->SetBounds(0, top, width(), child_height); |
48 top += child_height; | 117 top += child_height; |
49 } | 118 } |
119 | |
120 if (ui::MaterialDesignController::IsModeMaterial()) | |
121 content_shadow_->SetBounds(0, top, width(), kLargeShadowHeight); | |
50 } | 122 } |
51 | 123 |
52 void InfoBarContainerView::GetAccessibleState(ui::AXViewState* state) { | 124 void InfoBarContainerView::GetAccessibleState(ui::AXViewState* state) { |
53 state->role = ui::AX_ROLE_GROUP; | 125 state->role = ui::AX_ROLE_GROUP; |
54 state->name = l10n_util::GetStringUTF16(IDS_ACCNAME_INFOBAR_CONTAINER); | 126 state->name = l10n_util::GetStringUTF16(IDS_ACCNAME_INFOBAR_CONTAINER); |
55 } | 127 } |
56 | 128 |
57 void InfoBarContainerView::PlatformSpecificAddInfoBar( | 129 void InfoBarContainerView::PlatformSpecificAddInfoBar( |
58 infobars::InfoBar* infobar, | 130 infobars::InfoBar* infobar, |
59 size_t position) { | 131 size_t position) { |
60 AddChildViewAt(static_cast<InfoBarView*>(infobar), | 132 AddChildViewAt(static_cast<InfoBarView*>(infobar), |
61 static_cast<int>(position)); | 133 static_cast<int>(position)); |
62 } | 134 } |
63 | 135 |
64 void InfoBarContainerView::PlatformSpecificRemoveInfoBar( | 136 void InfoBarContainerView::PlatformSpecificRemoveInfoBar( |
65 infobars::InfoBar* infobar) { | 137 infobars::InfoBar* infobar) { |
66 RemoveChildView(static_cast<InfoBarView*>(infobar)); | 138 RemoveChildView(static_cast<InfoBarView*>(infobar)); |
67 } | 139 } |
68 | |
69 bool InfoBarContainerView::DoesIntersectRect(const View* target, | |
70 const gfx::Rect& rect) const { | |
71 DCHECK_EQ(this, target); | |
72 // Only events that intersect the portion below the arrow are interesting. | |
73 gfx::Rect non_arrow_bounds = GetLocalBounds(); | |
74 non_arrow_bounds.Inset(0, GetVerticalOverlap(nullptr), 0, 0); | |
75 return rect.Intersects(non_arrow_bounds); | |
76 } | |
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