| Index: ui/views/shadow_border.cc
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| diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..f57a5c067b5ae95929fac8a7857d86913157f9c0
|
| --- /dev/null
|
| +++ b/ui/views/shadow_border.cc
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| @@ -0,0 +1,48 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#include "ui/views/shadow_border.h"
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| +
|
| +#include "ui/gfx/canvas.h"
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| +#include "ui/gfx/insets.h"
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| +#include "ui/gfx/shadow_value.h"
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| +#include "ui/gfx/skia_util.h"
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| +
|
| +namespace views {
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| +
|
| +ShadowBorder::ShadowBorder(int blur,
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| + SkColor color,
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| + int vertical_offset,
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| + int horizontal_offset)
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| + : views::Border(),
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| + blur_(blur),
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| + color_(color),
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| + vertical_offset_(vertical_offset),
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| + horizontal_offset_(horizontal_offset) {}
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| +
|
| +ShadowBorder::~ShadowBorder() {}
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| +
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| +// TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
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| +// poor performance. Ideally we should be caching the border to bitmaps.
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| +void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
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| + SkPaint paint;
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| + std::vector<gfx::ShadowValue> shadows;
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| + shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));
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| + skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
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| + paint.setLooper(looper.get());
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| + paint.setColor(SK_ColorTRANSPARENT);
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| + paint.setStrokeJoin(SkPaint::kRound_Join);
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| + gfx::Rect bounds(view.size());
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| + bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2));
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| + canvas->DrawRect(bounds, paint);
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| +}
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| +
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| +gfx::Insets ShadowBorder::GetInsets() const {
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| + return gfx::Insets(blur_ / 2 - vertical_offset_,
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| + blur_ / 2 - horizontal_offset_,
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| + blur_ / 2 + vertical_offset_,
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| + blur_ / 2 + horizontal_offset_);
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| +}
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| +
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| +} // namespace views
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|
|