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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/views/shadow_border.h" |
| 6 |
| 7 #include "ui/gfx/canvas.h" |
| 8 #include "ui/gfx/insets.h" |
| 9 #include "ui/gfx/shadow_value.h" |
| 10 #include "ui/gfx/skia_util.h" |
| 11 |
| 12 namespace views { |
| 13 |
| 14 ShadowBorder::ShadowBorder(int blur, |
| 15 SkColor color, |
| 16 int vertical_offset, |
| 17 int horizontal_offset) |
| 18 : views::Border(), |
| 19 blur_(blur), |
| 20 color_(color), |
| 21 vertical_offset_(vertical_offset), |
| 22 horizontal_offset_(horizontal_offset) {} |
| 23 |
| 24 ShadowBorder::~ShadowBorder() {} |
| 25 |
| 26 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
| 27 // poor performance. Ideally we should be caching the border to bitmaps. |
| 28 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
| 29 SkPaint paint; |
| 30 std::vector<gfx::ShadowValue> shadows; |
| 31 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); |
| 32 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
| 33 paint.setLooper(looper.get()); |
| 34 paint.setColor(SK_ColorTRANSPARENT); |
| 35 paint.setStrokeJoin(SkPaint::kRound_Join); |
| 36 gfx::Rect bounds(view.size()); |
| 37 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); |
| 38 canvas->DrawRect(bounds, paint); |
| 39 } |
| 40 |
| 41 gfx::Insets ShadowBorder::GetInsets() const { |
| 42 return gfx::Insets(blur_ / 2 - vertical_offset_, |
| 43 blur_ / 2 - horizontal_offset_, |
| 44 blur_ / 2 + vertical_offset_, |
| 45 blur_ / 2 + horizontal_offset_); |
| 46 } |
| 47 |
| 48 } // namespace views |
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