| Index: bench/GameBench.cpp
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| diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
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| index 84da73eecaa103b47076ba73a72322fed2f174a7..823f5b07c9457b5dfa2a0b150e7e32995f617f36 100644
 | 
| --- a/bench/GameBench.cpp
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| +++ b/bench/GameBench.cpp
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| @@ -139,9 +139,9 @@
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|          SkPaint p2;         // for drawVertices path
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|          p2.setColor(0xFF000000);
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|          p2.setFilterQuality(kLow_SkFilterQuality);
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| -        p2.setShader(SkShader::MakeBitmapShader(fAtlas,
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| -                                                SkShader::kClamp_TileMode,
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| -                                                SkShader::kClamp_TileMode));
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| +        p2.setShader(SkShader::CreateBitmapShader(fAtlas,
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| +                                                  SkShader::kClamp_TileMode,
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| +                                                  SkShader::kClamp_TileMode))->unref();
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|  
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|          for (int i = 0; i < loops; ++i, ++fNumSaved) {
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|              if (0 == i % kNumBeforeClear) {
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| 
 |