| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
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| 132 }; | 132 }; |
| 133 uint16_t indices[6] = { 0, 1, 2, 0, 2, 3 }; | 133 uint16_t indices[6] = { 0, 1, 2, 0, 2, 3 }; |
| 134 | 134 |
| 135 SkPaint p; | 135 SkPaint p; |
| 136 p.setColor(0xFF000000); | 136 p.setColor(0xFF000000); |
| 137 p.setFilterQuality(kLow_SkFilterQuality); | 137 p.setFilterQuality(kLow_SkFilterQuality); |
| 138 | 138 |
| 139 SkPaint p2; // for drawVertices path | 139 SkPaint p2; // for drawVertices path |
| 140 p2.setColor(0xFF000000); | 140 p2.setColor(0xFF000000); |
| 141 p2.setFilterQuality(kLow_SkFilterQuality); | 141 p2.setFilterQuality(kLow_SkFilterQuality); |
| 142 p2.setShader(SkShader::MakeBitmapShader(fAtlas, | 142 p2.setShader(SkShader::CreateBitmapShader(fAtlas, |
| 143 SkShader::kClamp_TileMode, | 143 SkShader::kClamp_TileMode, |
| 144 SkShader::kClamp_TileMode)); | 144 SkShader::kClamp_TileMode))->u
nref(); |
| 145 | 145 |
| 146 for (int i = 0; i < loops; ++i, ++fNumSaved) { | 146 for (int i = 0; i < loops; ++i, ++fNumSaved) { |
| 147 if (0 == i % kNumBeforeClear) { | 147 if (0 == i % kNumBeforeClear) { |
| 148 if (kPartial_Clear == fClear) { | 148 if (kPartial_Clear == fClear) { |
| 149 for (int j = 0; j < fNumSaved; ++j) { | 149 for (int j = 0; j < fNumSaved; ++j) { |
| 150 canvas->setMatrix(SkMatrix::I()); | 150 canvas->setMatrix(SkMatrix::I()); |
| 151 mat.setTranslate(fSaved[j][0], fSaved[j][1]); | 151 mat.setTranslate(fSaved[j][0], fSaved[j][1]); |
| 152 | 152 |
| 153 if (kScale_Type == fType) { | 153 if (kScale_Type == fType) { |
| 154 mat.preScale(fSaved[j][2], fSaved[j][2]); | 154 mat.preScale(fSaved[j][2], fSaved[j][2]); |
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| 316 // Full clear | 316 // Full clear |
| 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) | 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) |
| 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) | 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) |
| 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) | 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) |
| 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) | 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) |
| 321 | 321 |
| 322 // Atlased | 322 // Atlased |
| 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) | 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) |
| 324 DEF_BENCH(return new GameBench( | 324 DEF_BENCH(return new GameBench( |
| 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) | 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) |
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