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Unified Diff: bench/GameBench.cpp

Issue 1798133003: Revert of Finish conversion to sk_sp<SkShader> (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: bench/GameBench.cpp
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 84da73eecaa103b47076ba73a72322fed2f174a7..823f5b07c9457b5dfa2a0b150e7e32995f617f36 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -139,9 +139,9 @@
SkPaint p2; // for drawVertices path
p2.setColor(0xFF000000);
p2.setFilterQuality(kLow_SkFilterQuality);
- p2.setShader(SkShader::MakeBitmapShader(fAtlas,
- SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode));
+ p2.setShader(SkShader::CreateBitmapShader(fAtlas,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode))->unref();
for (int i = 0; i < loops; ++i, ++fNumSaved) {
if (0 == i % kNumBeforeClear) {
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