Index: gm/shaderbounds.cpp |
diff --git a/gm/shaderbounds.cpp b/gm/shaderbounds.cpp |
index fd42973dba6295a049b7e9f07b92ea7b185ac588..503f8f5b1eaafa191fc83cab876a7543b0f610d3 100644 |
--- a/gm/shaderbounds.cpp |
+++ b/gm/shaderbounds.cpp |
@@ -4,30 +4,31 @@ |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
+ |
#include "gm.h" |
#include "SkGradientShader.h" |
namespace skiagm { |
-static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate, |
+static sk_sp<SkShader> MakeLinear(SkScalar width, SkScalar height, bool alternate, |
const SkMatrix& localMatrix) { |
- SkPoint pts[2] = { {0, 0}, {width, height}}; |
- SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; |
- if (alternate) { |
- pts[1].fY = 0; |
- colors[0] = SK_ColorBLUE; |
- colors[1] = SK_ColorYELLOW; |
- } |
- return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, |
- SkShader::kClamp_TileMode, 0, &localMatrix); |
+ SkPoint pts[2] = { {0, 0}, {width, height}}; |
+ SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; |
+ if (alternate) { |
+ pts[1].fY = 0; |
+ colors[0] = SK_ColorBLUE; |
+ colors[1] = SK_ColorYELLOW; |
+ } |
+ return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode, |
+ 0, &localMatrix); |
} |
/////////////////////////////////////////////////////////////////////////////// |
class ShaderBoundsGM : public GM { |
public: |
- typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height, |
- bool alternate, const SkMatrix& localMatrix); |
+ typedef sk_sp<SkShader> (*ShaderGenFunc)(SkScalar width, SkScalar height, |
+ bool alternate, const SkMatrix& localMatrix); |
ShaderBoundsGM(ShaderGenFunc maker, const SkString& name) |
: fShaderMaker(maker), |
fName(name) { |
@@ -62,20 +63,20 @@ protected: |
// Background shader. |
SkPaint paint; |
- paint.setShader(MakeShader(559, 387, false))->unref(); |
+ paint.setShader(MakeShader(559, 387, false)); |
SkRect r = SkRect::MakeXYWH(SkIntToScalar(-12), SkIntToScalar(-41), |
SkIntToScalar(571), SkIntToScalar(428)); |
canvas->drawRect(r, paint); |
// Constrained shader. |
- paint.setShader(MakeShader(101, 151, true))->unref(); |
+ paint.setShader(MakeShader(101, 151, true)); |
r = SkRect::MakeXYWH(SkIntToScalar(43), SkIntToScalar(71), |
SkIntToScalar(101), SkIntToScalar(151)); |
canvas->clipRect(r); |
canvas->drawRect(r, paint); |
} |
- SkShader* MakeShader(int width, int height, bool background) { |
+ sk_sp<SkShader> MakeShader(int width, int height, bool background) { |
SkScalar scale = 0.5f; |
if (background) { |
scale = 0.6f; |
@@ -83,8 +84,7 @@ protected: |
SkScalar shaderWidth = width / scale; |
SkScalar shaderHeight = height / scale; |
SkMatrix shaderScale = SkMatrix::MakeScale(scale); |
- SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, shaderScale); |
- return shader; |
+ return fShaderMaker(shaderWidth, shaderHeight, background, shaderScale); |
} |
private: |
@@ -93,7 +93,7 @@ private: |
ShaderGenFunc fShaderMaker; |
SkString fName; |
- SkShader* MakeShader(bool background); |
+ sk_sp<SkShader> MakeShader(bool background); |
}; |
/////////////////////////////////////////////////////////////////////////////// |