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Unified Diff: tests/ShaderOpacityTest.cpp

Issue 1790353002: Revert of more shader-->sp conversions (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: tests/ShaderOpacityTest.cpp
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp
index 698d5442d8eea115ba1769c47e82fe3938bc2e33..90d25d731acfaa43467f0b60c0b5b3c52c963a91 100644
--- a/tests/ShaderOpacityTest.cpp
+++ b/tests/ShaderOpacityTest.cpp
@@ -17,36 +17,42 @@
bmp.setInfo(info);
// test 1: bitmap without pixel data
- auto shader = SkShader::MakeBitmapShader(bmp,
+ SkShader* shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
// From this point on, we have pixels
bmp.allocPixels(info);
// test 2: not opaque by default
- shader = SkShader::MakeBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
// test 3: explicitly opaque
bmp.setAlphaType(kOpaque_SkAlphaType);
- shader = SkShader::MakeBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, shader->isOpaque());
+ shader->unref();
// test 4: explicitly not opaque
bmp.setAlphaType(kPremul_SkAlphaType);
- shader = SkShader::MakeBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
+
}
-static void test_gradient(skiatest::Reporter* reporter) {
+static void test_gradient(skiatest::Reporter* reporter)
+{
SkPoint pts[2];
pts[0].iset(0, 0);
pts[1].iset(1, 0);
@@ -58,33 +64,39 @@
// test 1: all opaque
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
- auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
+ mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, grad->isOpaque());
+ grad->unref();
// test 2: all 0 alpha
colors[0] = SkColorSetARGB(0, 0, 0, 0);
colors[1] = SkColorSetARGB(0, 0, 0, 0);
- grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
// test 3: one opaque, one transparent
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
- grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
// test 4: test 3, swapped
colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
- grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
}
-static void test_color(skiatest::Reporter* reporter) {
+static void test_color(skiatest::Reporter* reporter)
+{
SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
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