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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorShader.h" | 8 #include "SkColorShader.h" |
9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
10 #include "SkShader.h" | 10 #include "SkShader.h" |
11 #include "Test.h" | 11 #include "Test.h" |
12 | 12 |
13 static void test_bitmap(skiatest::Reporter* reporter) { | 13 static void test_bitmap(skiatest::Reporter* reporter) { |
14 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); | 14 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); |
15 | 15 |
16 SkBitmap bmp; | 16 SkBitmap bmp; |
17 bmp.setInfo(info); | 17 bmp.setInfo(info); |
18 | 18 |
19 // test 1: bitmap without pixel data | 19 // test 1: bitmap without pixel data |
20 auto shader = SkShader::MakeBitmapShader(bmp, | 20 SkShader* shader = SkShader::CreateBitmapShader(bmp, |
21 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 21 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
22 REPORTER_ASSERT(reporter, shader); | 22 REPORTER_ASSERT(reporter, shader); |
23 REPORTER_ASSERT(reporter, !shader->isOpaque()); | 23 REPORTER_ASSERT(reporter, !shader->isOpaque()); |
| 24 shader->unref(); |
24 | 25 |
25 // From this point on, we have pixels | 26 // From this point on, we have pixels |
26 bmp.allocPixels(info); | 27 bmp.allocPixels(info); |
27 | 28 |
28 // test 2: not opaque by default | 29 // test 2: not opaque by default |
29 shader = SkShader::MakeBitmapShader(bmp, | 30 shader = SkShader::CreateBitmapShader(bmp, |
30 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 31 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
31 REPORTER_ASSERT(reporter, shader); | 32 REPORTER_ASSERT(reporter, shader); |
32 REPORTER_ASSERT(reporter, !shader->isOpaque()); | 33 REPORTER_ASSERT(reporter, !shader->isOpaque()); |
| 34 shader->unref(); |
33 | 35 |
34 // test 3: explicitly opaque | 36 // test 3: explicitly opaque |
35 bmp.setAlphaType(kOpaque_SkAlphaType); | 37 bmp.setAlphaType(kOpaque_SkAlphaType); |
36 shader = SkShader::MakeBitmapShader(bmp, | 38 shader = SkShader::CreateBitmapShader(bmp, |
37 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 39 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
38 REPORTER_ASSERT(reporter, shader); | 40 REPORTER_ASSERT(reporter, shader); |
39 REPORTER_ASSERT(reporter, shader->isOpaque()); | 41 REPORTER_ASSERT(reporter, shader->isOpaque()); |
| 42 shader->unref(); |
40 | 43 |
41 // test 4: explicitly not opaque | 44 // test 4: explicitly not opaque |
42 bmp.setAlphaType(kPremul_SkAlphaType); | 45 bmp.setAlphaType(kPremul_SkAlphaType); |
43 shader = SkShader::MakeBitmapShader(bmp, | 46 shader = SkShader::CreateBitmapShader(bmp, |
44 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 47 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); |
45 REPORTER_ASSERT(reporter, shader); | 48 REPORTER_ASSERT(reporter, shader); |
46 REPORTER_ASSERT(reporter, !shader->isOpaque()); | 49 REPORTER_ASSERT(reporter, !shader->isOpaque()); |
| 50 shader->unref(); |
| 51 |
47 } | 52 } |
48 | 53 |
49 static void test_gradient(skiatest::Reporter* reporter) { | 54 static void test_gradient(skiatest::Reporter* reporter) |
| 55 { |
50 SkPoint pts[2]; | 56 SkPoint pts[2]; |
51 pts[0].iset(0, 0); | 57 pts[0].iset(0, 0); |
52 pts[1].iset(1, 0); | 58 pts[1].iset(1, 0); |
53 SkColor colors[2]; | 59 SkColor colors[2]; |
54 SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)}; | 60 SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)}; |
55 int count = 2; | 61 int count = 2; |
56 SkShader::TileMode mode = SkShader::kClamp_TileMode; | 62 SkShader::TileMode mode = SkShader::kClamp_TileMode; |
57 | 63 |
58 // test 1: all opaque | 64 // test 1: all opaque |
59 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); | 65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); |
60 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); | 66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); |
61 auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); | 67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, |
| 68 mode); |
62 REPORTER_ASSERT(reporter, grad); | 69 REPORTER_ASSERT(reporter, grad); |
63 REPORTER_ASSERT(reporter, grad->isOpaque()); | 70 REPORTER_ASSERT(reporter, grad->isOpaque()); |
| 71 grad->unref(); |
64 | 72 |
65 // test 2: all 0 alpha | 73 // test 2: all 0 alpha |
66 colors[0] = SkColorSetARGB(0, 0, 0, 0); | 74 colors[0] = SkColorSetARGB(0, 0, 0, 0); |
67 colors[1] = SkColorSetARGB(0, 0, 0, 0); | 75 colors[1] = SkColorSetARGB(0, 0, 0, 0); |
68 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); | 76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); |
69 REPORTER_ASSERT(reporter, grad); | 77 REPORTER_ASSERT(reporter, grad); |
70 REPORTER_ASSERT(reporter, !grad->isOpaque()); | 78 REPORTER_ASSERT(reporter, !grad->isOpaque()); |
| 79 grad->unref(); |
71 | 80 |
72 // test 3: one opaque, one transparent | 81 // test 3: one opaque, one transparent |
73 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); | 82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); |
74 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); | 83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); |
75 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); | 84 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); |
76 REPORTER_ASSERT(reporter, grad); | 85 REPORTER_ASSERT(reporter, grad); |
77 REPORTER_ASSERT(reporter, !grad->isOpaque()); | 86 REPORTER_ASSERT(reporter, !grad->isOpaque()); |
| 87 grad->unref(); |
78 | 88 |
79 // test 4: test 3, swapped | 89 // test 4: test 3, swapped |
80 colors[0] = SkColorSetARGB(0x40, 0, 0, 0); | 90 colors[0] = SkColorSetARGB(0x40, 0, 0, 0); |
81 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); | 91 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); |
82 grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); | 92 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); |
83 REPORTER_ASSERT(reporter, grad); | 93 REPORTER_ASSERT(reporter, grad); |
84 REPORTER_ASSERT(reporter, !grad->isOpaque()); | 94 REPORTER_ASSERT(reporter, !grad->isOpaque()); |
| 95 grad->unref(); |
85 } | 96 } |
86 | 97 |
87 static void test_color(skiatest::Reporter* reporter) { | 98 static void test_color(skiatest::Reporter* reporter) |
| 99 { |
88 SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); | 100 SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); |
89 REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); | 101 REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); |
90 SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); | 102 SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); |
91 REPORTER_ASSERT(reporter, colorShader2.isOpaque()); | 103 REPORTER_ASSERT(reporter, colorShader2.isOpaque()); |
92 SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); | 104 SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); |
93 REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); | 105 REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); |
94 } | 106 } |
95 | 107 |
96 DEF_TEST(ShaderOpacity, reporter) { | 108 DEF_TEST(ShaderOpacity, reporter) { |
97 test_gradient(reporter); | 109 test_gradient(reporter); |
98 test_color(reporter); | 110 test_color(reporter); |
99 test_bitmap(reporter); | 111 test_bitmap(reporter); |
100 } | 112 } |
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