Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(983)

Unified Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 178313004: Remove the HashMap in RenderLayerCompositor's overlap map (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Now with out param Created 6 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: Source/core/rendering/compositing/RenderLayerCompositor.h
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h
index 117c752234b77d29779ddc25da5e1b3f58060be4..4ecddf85ad84b78ceb5c0cdd90564200ca6bdab2 100644
--- a/Source/core/rendering/compositing/RenderLayerCompositor.h
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.h
@@ -262,15 +262,13 @@ private:
void recursiveRepaintLayer(RenderLayer*);
- void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed);
- void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancestorLayer = 0);
+ void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds);
// Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to
// finish all deferred work.
static void finishCompositingUpdateForFrameTree(LocalFrame*);
- // Returns true if any layer's compositing changed
- void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
+ void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox);
// Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed.
void assignLayersToBackings(RenderLayer*, bool& layersChanged);

Powered by Google App Engine
This is Rietveld 408576698