| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 244 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 255 CompositingReasons subtreeReasonsForCompositing(RenderObject*, bool hasCompo
sitedDescendants, bool has3DTransformedDescendants) const; | 255 CompositingReasons subtreeReasonsForCompositing(RenderObject*, bool hasCompo
sitedDescendants, bool has3DTransformedDescendants) const; |
| 256 | 256 |
| 257 // Make or destroy the CompositedLayerMapping for this layer; returns true i
f the compositedLayerMapping changed. | 257 // Make or destroy the CompositedLayerMapping for this layer; returns true i
f the compositedLayerMapping changed. |
| 258 bool allocateOrClearCompositedLayerMapping(RenderLayer*); | 258 bool allocateOrClearCompositedLayerMapping(RenderLayer*); |
| 259 bool updateSquashingAssignment(RenderLayer*, SquashingState&); | 259 bool updateSquashingAssignment(RenderLayer*, SquashingState&); |
| 260 | 260 |
| 261 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); | 261 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); |
| 262 | 262 |
| 263 void recursiveRepaintLayer(RenderLayer*); | 263 void recursiveRepaintLayer(RenderLayer*); |
| 264 | 264 |
| 265 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool&
boundsComputed); | 265 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds); |
| 266 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancest
orLayer = 0); | |
| 267 | 266 |
| 268 // Forces an update for all frames of frame tree recursively. Used only when
the mainFrame compositor is ready to | 267 // Forces an update for all frames of frame tree recursively. Used only when
the mainFrame compositor is ready to |
| 269 // finish all deferred work. | 268 // finish all deferred work. |
| 270 static void finishCompositingUpdateForFrameTree(LocalFrame*); | 269 static void finishCompositingUpdateForFrameTree(LocalFrame*); |
| 271 | 270 |
| 272 // Returns true if any layer's compositing changed | 271 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*
, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform,
Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingB
ox); |
| 273 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*
, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform,
Vector<RenderLayer*>& unclippedDescendants); | |
| 274 | 272 |
| 275 // Defines which RenderLayers will paint into which composited backings, by
allocating and destroying CompositedLayerMappings as needed. | 273 // Defines which RenderLayers will paint into which composited backings, by
allocating and destroying CompositedLayerMappings as needed. |
| 276 void assignLayersToBackings(RenderLayer*, bool& layersChanged); | 274 void assignLayersToBackings(RenderLayer*, bool& layersChanged); |
| 277 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay
ersChanged); | 275 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay
ersChanged); |
| 278 | 276 |
| 279 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra
phicsLayers that correspond to a given | 277 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra
phicsLayers that correspond to a given |
| 280 // composited RenderLayer. Does nothing if the given RenderLayer does not ha
ve a CompositedLayerMapping. | 278 // composited RenderLayer. Does nothing if the given RenderLayer does not ha
ve a CompositedLayerMapping. |
| 281 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); | 279 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); |
| 282 | 280 |
| 283 // Recurses down the tree, parenting descendant compositing layers and colle
cting an array of child layers for the current compositing layer. | 281 // Recurses down the tree, parenting descendant compositing layers and colle
cting an array of child layers for the current compositing layer. |
| (...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 372 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 370 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 373 #if USE(RUBBER_BANDING) | 371 #if USE(RUBBER_BANDING) |
| 374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 372 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 375 #endif | 373 #endif |
| 376 }; | 374 }; |
| 377 | 375 |
| 378 | 376 |
| 379 } // namespace WebCore | 377 } // namespace WebCore |
| 380 | 378 |
| 381 #endif // RenderLayerCompositor_h | 379 #endif // RenderLayerCompositor_h |
| OLD | NEW |