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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 178313004: Remove the HashMap in RenderLayerCompositor's overlap map (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Now with out param Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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255 CompositingReasons subtreeReasonsForCompositing(RenderObject*, bool hasCompo sitedDescendants, bool has3DTransformedDescendants) const; 255 CompositingReasons subtreeReasonsForCompositing(RenderObject*, bool hasCompo sitedDescendants, bool has3DTransformedDescendants) const;
256 256
257 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed. 257 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed.
258 bool allocateOrClearCompositedLayerMapping(RenderLayer*); 258 bool allocateOrClearCompositedLayerMapping(RenderLayer*);
259 bool updateSquashingAssignment(RenderLayer*, SquashingState&); 259 bool updateSquashingAssignment(RenderLayer*, SquashingState&);
260 260
261 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); 261 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*);
262 262
263 void recursiveRepaintLayer(RenderLayer*); 263 void recursiveRepaintLayer(RenderLayer*);
264 264
265 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); 265 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds);
266 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancest orLayer = 0);
267 266
268 // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to 267 // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to
269 // finish all deferred work. 268 // finish all deferred work.
270 static void finishCompositingUpdateForFrameTree(LocalFrame*); 269 static void finishCompositingUpdateForFrameTree(LocalFrame*);
271 270
272 // Returns true if any layer's compositing changed 271 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingB ox);
273 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
274 272
275 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed. 273 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed.
276 void assignLayersToBackings(RenderLayer*, bool& layersChanged); 274 void assignLayersToBackings(RenderLayer*, bool& layersChanged);
277 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged); 275 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged);
278 276
279 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra phicsLayers that correspond to a given 277 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra phicsLayers that correspond to a given
280 // composited RenderLayer. Does nothing if the given RenderLayer does not ha ve a CompositedLayerMapping. 278 // composited RenderLayer. Does nothing if the given RenderLayer does not ha ve a CompositedLayerMapping.
281 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); 279 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*);
282 280
283 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer. 281 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer.
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372 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 370 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
373 #if USE(RUBBER_BANDING) 371 #if USE(RUBBER_BANDING)
374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 372 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
375 #endif 373 #endif
376 }; 374 };
377 375
378 376
379 } // namespace WebCore 377 } // namespace WebCore
380 378
381 #endif // RenderLayerCompositor_h 379 #endif // RenderLayerCompositor_h
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