Index: Source/core/rendering/compositing/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h |
index 0987c3b32332850fc2fc61979a06da49bb304598..639457f0f92dbbb5c42712088e0880df6358a481 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.h |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.h |
@@ -264,15 +264,14 @@ private: |
// Repaint the given rect (which is layer's coords), and regions of child layers that intersect that rect. |
void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); |
- void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); |
- void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancestorLayer = 0); |
+ void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds); |
// Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to |
// finish all deferred work. |
static void finishCompositingUpdateForFrameTree(LocalFrame*); |
- // Returns true if any layer's compositing changed |
enne (OOO)
2014/02/28 00:50:13
This is why we can't have nice comments!!
|
- void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); |
+ // Returns an absolute bounding box for the layer's decendants. |
+ IntRect computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); |
// Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed. |
void assignLayersToBackings(RenderLayer*, bool& layersChanged); |