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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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257 | 257 |
258 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed. | 258 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed. |
259 bool allocateOrClearCompositedLayerMapping(RenderLayer*); | 259 bool allocateOrClearCompositedLayerMapping(RenderLayer*); |
260 bool updateSquashingAssignment(RenderLayer*, SquashingState&); | 260 bool updateSquashingAssignment(RenderLayer*, SquashingState&); |
261 | 261 |
262 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); | 262 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); |
263 | 263 |
264 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect. | 264 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect. |
265 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); | 265 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); |
266 | 266 |
267 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); | 267 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds); |
268 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancest orLayer = 0); | |
269 | 268 |
270 // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to | 269 // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to |
271 // finish all deferred work. | 270 // finish all deferred work. |
272 static void finishCompositingUpdateForFrameTree(LocalFrame*); | 271 static void finishCompositingUpdateForFrameTree(LocalFrame*); |
273 | 272 |
274 // Returns true if any layer's compositing changed | 273 // Returns an absolute bounding box for the layer's decendants. |
enne (OOO)
2014/02/28 00:50:13
This is why we can't have nice comments!!
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275 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); | 274 IntRect computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLay er*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransfo rm, Vector<RenderLayer*>& unclippedDescendants); |
276 | 275 |
277 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed. | 276 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed. |
278 void assignLayersToBackings(RenderLayer*, bool& layersChanged); | 277 void assignLayersToBackings(RenderLayer*, bool& layersChanged); |
279 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged); | 278 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged); |
280 | 279 |
281 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra phicsLayers that correspond to a given | 280 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra phicsLayers that correspond to a given |
282 // composited RenderLayer. Does nothing if the given RenderLayer does not ha ve a CompositedLayerMapping. | 281 // composited RenderLayer. Does nothing if the given RenderLayer does not ha ve a CompositedLayerMapping. |
283 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); | 282 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); |
284 | 283 |
285 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer. | 284 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer. |
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374 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 373 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
375 #if USE(RUBBER_BANDING) | 374 #if USE(RUBBER_BANDING) |
376 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 375 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
377 #endif | 376 #endif |
378 }; | 377 }; |
379 | 378 |
380 | 379 |
381 } // namespace WebCore | 380 } // namespace WebCore |
382 | 381 |
383 #endif // RenderLayerCompositor_h | 382 #endif // RenderLayerCompositor_h |
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