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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 178313004: Remove the HashMap in RenderLayerCompositor's overlap map (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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257 257
258 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed. 258 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed.
259 bool allocateOrClearCompositedLayerMapping(RenderLayer*); 259 bool allocateOrClearCompositedLayerMapping(RenderLayer*);
260 bool updateSquashingAssignment(RenderLayer*, SquashingState&); 260 bool updateSquashingAssignment(RenderLayer*, SquashingState&);
261 261
262 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); 262 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*);
263 263
264 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect. 264 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect.
265 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); 265 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0);
266 266
267 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); 267 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds);
268 void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancest orLayer = 0);
269 268
270 // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to 269 // Forces an update for all frames of frame tree recursively. Used only when the mainFrame compositor is ready to
271 // finish all deferred work. 270 // finish all deferred work.
272 static void finishCompositingUpdateForFrameTree(LocalFrame*); 271 static void finishCompositingUpdateForFrameTree(LocalFrame*);
273 272
274 // Returns true if any layer's compositing changed 273 // Returns an absolute bounding box for the layer's decendants.
enne (OOO) 2014/02/28 00:50:13 This is why we can't have nice comments!!
275 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); 274 IntRect computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLay er*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransfo rm, Vector<RenderLayer*>& unclippedDescendants);
276 275
277 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed. 276 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed.
278 void assignLayersToBackings(RenderLayer*, bool& layersChanged); 277 void assignLayersToBackings(RenderLayer*, bool& layersChanged);
279 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged); 278 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged);
280 279
281 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra phicsLayers that correspond to a given 280 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra phicsLayers that correspond to a given
282 // composited RenderLayer. Does nothing if the given RenderLayer does not ha ve a CompositedLayerMapping. 281 // composited RenderLayer. Does nothing if the given RenderLayer does not ha ve a CompositedLayerMapping.
283 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); 282 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*);
284 283
285 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer. 284 // Recurses down the tree, parenting descendant compositing layers and colle cting an array of child layers for the current compositing layer.
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374 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 373 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
375 #if USE(RUBBER_BANDING) 374 #if USE(RUBBER_BANDING)
376 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 375 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
377 #endif 376 #endif
378 }; 377 };
379 378
380 379
381 } // namespace WebCore 380 } // namespace WebCore
382 381
383 #endif // RenderLayerCompositor_h 382 #endif // RenderLayerCompositor_h
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