Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index 20879253cae37940c21dbbb1c3748e7f1dd30698..723eb2d2a53047f141c681d37cd630f868f3a956 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -39,8 +39,7 @@ public: |
private: |
GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
- void emitSamplers(const GrProcessor&, |
- GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override; |
+ void nameSampler(int idx, SkString* name) override { name->printf("Sampler%d", idx); } |
Chris Dalton
2016/03/10 08:36:03
Is this needed or can we name it "SamplerN" in Vul
egdaniel
2016/03/11 14:22:27
calling it samplerN in vulkan is fine
|
bool compileAndAttachShaders(GrGLSLShaderBuilder& shader, |
GrGLuint programId, |
@@ -61,12 +60,9 @@ private: |
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
- GrGLGpu* fGpu; |
- typedef GrGLSLUniformHandler::UniformHandle UniformHandle; |
- SkTArray<UniformHandle> fSamplerUniforms; |
- |
- GrGLVaryingHandler fVaryingHandler; |
- GrGLUniformHandler fUniformHandler; |
+ GrGLGpu* fGpu; |
+ GrGLVaryingHandler fVaryingHandler; |
+ GrGLUniformHandler fUniformHandler; |
typedef GrGLSLProgramBuilder INHERITED; |
}; |