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Unified Diff: src/gpu/gl/builders/GrGLProgramBuilder.h

Issue 1782583002: Add support for vertex and geometry shader textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/gl/builders/GrGLProgramBuilder.h
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 20879253cae37940c21dbbb1c3748e7f1dd30698..723eb2d2a53047f141c681d37cd630f868f3a956 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -39,8 +39,7 @@ public:
private:
GrGLProgramBuilder(GrGLGpu*, const DrawArgs&);
- void emitSamplers(const GrProcessor&,
- GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
+ void nameSampler(int idx, SkString* name) override { name->printf("Sampler%d", idx); }
Chris Dalton 2016/03/10 08:36:03 Is this needed or can we name it "SamplerN" in Vul
egdaniel 2016/03/11 14:22:27 calling it samplerN in vulkan is fine
bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,
GrGLuint programId,
@@ -61,12 +60,9 @@ private:
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
- GrGLGpu* fGpu;
- typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
- SkTArray<UniformHandle> fSamplerUniforms;
-
- GrGLVaryingHandler fVaryingHandler;
- GrGLUniformHandler fUniformHandler;
+ GrGLGpu* fGpu;
+ GrGLVaryingHandler fVaryingHandler;
+ GrGLUniformHandler fUniformHandler;
typedef GrGLSLProgramBuilder INHERITED;
};

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