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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 32 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); | 32 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
| 33 | 33 |
| 34 const GrCaps* caps() const override; | 34 const GrCaps* caps() const override; |
| 35 const GrGLSLCaps* glslCaps() const override; | 35 const GrGLSLCaps* glslCaps() const override; |
| 36 | 36 |
| 37 GrGLGpu* gpu() const { return fGpu; } | 37 GrGLGpu* gpu() const { return fGpu; } |
| 38 | 38 |
| 39 private: | 39 private: |
| 40 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); | 40 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
| 41 | 41 |
| 42 void emitSamplers(const GrProcessor&, | 42 void nameSampler(int idx, SkString* name) override { name->printf("Sampler%d ", idx); } |
|
Chris Dalton
2016/03/10 08:36:03
Is this needed or can we name it "SamplerN" in Vul
egdaniel
2016/03/11 14:22:27
calling it samplerN in vulkan is fine
| |
| 43 GrGLSLTextureSampler::TextureSamplerArray* outSamplers) ov erride; | |
| 44 | 43 |
| 45 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader, | 44 bool compileAndAttachShaders(GrGLSLShaderBuilder& shader, |
| 46 GrGLuint programId, | 45 GrGLuint programId, |
| 47 GrGLenum type, | 46 GrGLenum type, |
| 48 SkTDArray<GrGLuint>* shaderIds); | 47 SkTDArray<GrGLuint>* shaderIds); |
| 49 GrGLProgram* finalize(); | 48 GrGLProgram* finalize(); |
| 50 void bindProgramResourceLocations(GrGLuint programID); | 49 void bindProgramResourceLocations(GrGLuint programID); |
| 51 bool checkLinkStatus(GrGLuint programID); | 50 bool checkLinkStatus(GrGLuint programID); |
| 52 void resolveProgramResourceLocations(GrGLuint programID); | 51 void resolveProgramResourceLocations(GrGLuint programID); |
| 53 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs ); | 52 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs ); |
| 54 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); | 53 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
| 55 | 54 |
| 56 // Subclasses create different programs | 55 // Subclasses create different programs |
| 57 GrGLProgram* createProgram(GrGLuint programID); | 56 GrGLProgram* createProgram(GrGLuint programID); |
| 58 | 57 |
| 59 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } | 58 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| 60 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo rmHandler; } | 59 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo rmHandler; } |
| 61 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } | 60 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| 62 | 61 |
| 63 | 62 |
| 64 GrGLGpu* fGpu; | 63 GrGLGpu* fGpu; |
| 65 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; | 64 GrGLVaryingHandler fVaryingHandler; |
| 66 SkTArray<UniformHandle> fSamplerUniforms; | 65 GrGLUniformHandler fUniformHandler; |
| 67 | |
| 68 GrGLVaryingHandler fVaryingHandler; | |
| 69 GrGLUniformHandler fUniformHandler; | |
| 70 | 66 |
| 71 typedef GrGLSLProgramBuilder INHERITED; | 67 typedef GrGLSLProgramBuilder INHERITED; |
| 72 }; | 68 }; |
| 73 #endif | 69 #endif |
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