Chromium Code Reviews| Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
| index 20879253cae37940c21dbbb1c3748e7f1dd30698..723eb2d2a53047f141c681d37cd630f868f3a956 100644 |
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
| @@ -39,8 +39,7 @@ public: |
| private: |
| GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
| - void emitSamplers(const GrProcessor&, |
| - GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override; |
| + void nameSampler(int idx, SkString* name) override { name->printf("Sampler%d", idx); } |
|
Chris Dalton
2016/03/10 08:36:03
Is this needed or can we name it "SamplerN" in Vul
egdaniel
2016/03/11 14:22:27
calling it samplerN in vulkan is fine
|
| bool compileAndAttachShaders(GrGLSLShaderBuilder& shader, |
| GrGLuint programId, |
| @@ -61,12 +60,9 @@ private: |
| GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| - GrGLGpu* fGpu; |
| - typedef GrGLSLUniformHandler::UniformHandle UniformHandle; |
| - SkTArray<UniformHandle> fSamplerUniforms; |
| - |
| - GrGLVaryingHandler fVaryingHandler; |
| - GrGLUniformHandler fUniformHandler; |
| + GrGLGpu* fGpu; |
| + GrGLVaryingHandler fVaryingHandler; |
| + GrGLUniformHandler fUniformHandler; |
| typedef GrGLSLProgramBuilder INHERITED; |
| }; |