| Index: include/gpu/GrTexture.h
|
| diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h
|
| index a25c1023c8a01af14f3f916a3f0b1321b7b0ab81..be4cce6fb4bff52d8565297d1313e3601211eae0 100644
|
| --- a/include/gpu/GrTexture.h
|
| +++ b/include/gpu/GrTexture.h
|
| @@ -22,6 +22,11 @@ public:
|
| const GrTexture* asTexture() const override { return this; }
|
|
|
| /**
|
| + * Returns the sampler type used to access this texture in a shader.
|
| + */
|
| + virtual GrSLType getSamplerType() const = 0;
|
| +
|
| + /**
|
| * Return the native ID or handle to the texture, depending on the
|
| * platform. e.g. on OpenGL, return the texture ID.
|
| */
|
|
|