Index: src/gpu/gl/GrGLCaps.h |
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
index 06deaafae10676159c479a0a1abb21250c10e8e4..cf162914debe35f01b5d630f58f8445a27462c0d 100644 |
--- a/src/gpu/gl/GrGLCaps.h |
+++ b/src/gpu/gl/GrGLCaps.h |
@@ -254,9 +254,6 @@ public: |
/// maximum number of attribute values per vertex |
int maxVertexAttributes() const { return fMaxVertexAttributes; } |
- /// maximum number of texture units accessible in the fragment shader. |
- int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } |
- |
/** |
* Depending on the ES extensions present the BGRA external format may |
* correspond to either a BGRA or RGBA internalFormat. On desktop GL it is |
@@ -326,9 +323,6 @@ public: |
bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; } |
- /// Are textures with GL_TEXTURE_EXTERNAL_OES type supported. |
- bool externalTextureSupport() const { return fExternalTextureSupport; } |
- |
/// Are textures with GL_TEXTURE_RECTANGLE type supported. |
bool rectangleTextureSupport() const { return fRectangleTextureSupport; } |
@@ -388,7 +382,6 @@ private: |
int fMaxFragmentUniformVectors; |
int fMaxVertexAttributes; |
- int fMaxFragmentTextureUnits; |
MSFBOType fMSFBOType; |
InvalidateFBType fInvalidateFBType; |
@@ -417,7 +410,6 @@ private: |
bool fRGBA8888PixelsOpsAreSlow : 1; |
bool fPartialFBOReadIsSlow : 1; |
bool fBindUniformLocationSupport : 1; |
- bool fExternalTextureSupport : 1; |
bool fRectangleTextureSupport : 1; |
bool fTextureSwizzleSupport : 1; |
bool fMipMapLevelAndLodControlSupport : 1; |