| Index: content/renderer/render_thread_impl.cc
|
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
|
| index 8a45ff89f8a7d597954e7406400353c9a92c62e7..a271f795ac44d538d67f0e8fd12d9213f524b132 100644
|
| --- a/content/renderer/render_thread_impl.cc
|
| +++ b/content/renderer/render_thread_impl.cc
|
| @@ -2020,10 +2020,13 @@ void RenderThreadImpl::OnMemoryPressure(
|
| // Trigger full v8 garbage collection on memory pressure notifications.
|
| // This will potentially hang the renderer for a long time, however, when
|
| // we receive a memory pressure notification, we might be about to be
|
| - // killed.
|
| - blink::mainThreadIsolate()->LowMemoryNotification();
|
| - RenderThread::Get()->PostTaskToAllWebWorkers(
|
| - base::Bind(&LowMemoryNotificationOnThisThread));
|
| + // killed. Because of the janky hang don't do this to foreground
|
| + // renderers.
|
| + if (RendererIsHidden()) {
|
| + blink::mainThreadIsolate()->LowMemoryNotification();
|
| + RenderThread::Get()->PostTaskToAllWebWorkers(
|
| + base::Bind(&LowMemoryNotificationOnThisThread));
|
| + }
|
| }
|
|
|
| if (memory_pressure_level ==
|
|
|