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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_thread_impl.h" | 5 #include "content/renderer/render_thread_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <utility> | 10 #include <utility> |
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2013 | 2013 |
2014 // Do not call into blink if it is not initialized. | 2014 // Do not call into blink if it is not initialized. |
2015 if (blink_platform_impl_) { | 2015 if (blink_platform_impl_) { |
2016 blink::WebMemoryPressureListener::onMemoryPressure( | 2016 blink::WebMemoryPressureListener::onMemoryPressure( |
2017 static_cast<blink::WebMemoryPressureLevel>(memory_pressure_level)); | 2017 static_cast<blink::WebMemoryPressureLevel>(memory_pressure_level)); |
2018 | 2018 |
2019 if (blink::mainThreadIsolate()) { | 2019 if (blink::mainThreadIsolate()) { |
2020 // Trigger full v8 garbage collection on memory pressure notifications. | 2020 // Trigger full v8 garbage collection on memory pressure notifications. |
2021 // This will potentially hang the renderer for a long time, however, when | 2021 // This will potentially hang the renderer for a long time, however, when |
2022 // we receive a memory pressure notification, we might be about to be | 2022 // we receive a memory pressure notification, we might be about to be |
2023 // killed. | 2023 // killed. Because of the janky hang don't do this to foreground |
2024 blink::mainThreadIsolate()->LowMemoryNotification(); | 2024 // renderers. |
2025 RenderThread::Get()->PostTaskToAllWebWorkers( | 2025 if (RendererIsHidden()) { |
2026 base::Bind(&LowMemoryNotificationOnThisThread)); | 2026 blink::mainThreadIsolate()->LowMemoryNotification(); |
| 2027 RenderThread::Get()->PostTaskToAllWebWorkers( |
| 2028 base::Bind(&LowMemoryNotificationOnThisThread)); |
| 2029 } |
2027 } | 2030 } |
2028 | 2031 |
2029 if (memory_pressure_level == | 2032 if (memory_pressure_level == |
2030 base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL) { | 2033 base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL) { |
2031 // Purge Skia font cache, by setting it to 0 and then again to the | 2034 // Purge Skia font cache, by setting it to 0 and then again to the |
2032 // previous limit. | 2035 // previous limit. |
2033 size_t font_cache_limit = SkGraphics::SetFontCacheLimit(0); | 2036 size_t font_cache_limit = SkGraphics::SetFontCacheLimit(0); |
2034 SkGraphics::SetFontCacheLimit(font_cache_limit); | 2037 SkGraphics::SetFontCacheLimit(font_cache_limit); |
2035 } | 2038 } |
2036 } | 2039 } |
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2174 } | 2177 } |
2175 | 2178 |
2176 void RenderThreadImpl::PendingRenderFrameConnect::OnConnectionError() { | 2179 void RenderThreadImpl::PendingRenderFrameConnect::OnConnectionError() { |
2177 size_t erased = | 2180 size_t erased = |
2178 RenderThreadImpl::current()->pending_render_frame_connects_.erase( | 2181 RenderThreadImpl::current()->pending_render_frame_connects_.erase( |
2179 routing_id_); | 2182 routing_id_); |
2180 DCHECK_EQ(1u, erased); | 2183 DCHECK_EQ(1u, erased); |
2181 } | 2184 } |
2182 | 2185 |
2183 } // namespace content | 2186 } // namespace content |
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