Index: content/common/gpu/surface_texture_bridge_android.cc |
diff --git a/content/common/gpu/surface_texture_bridge_android.cc b/content/common/gpu/surface_texture_bridge_android.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..29ce3a43b3d7eb2a99fc0d191b1603a244e7089f |
--- /dev/null |
+++ b/content/common/gpu/surface_texture_bridge_android.cc |
@@ -0,0 +1,50 @@ |
+// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gpu/surface_texture_bridge_android.h" |
+ |
+#include "base/bind.h" |
+#include "content/browser/android/child_process_launcher_android.h" |
+#include "content/common/android/surface_texture_peer.h" |
+#include "content/common/gpu/gpu_channel.h" |
+#include "content/common/gpu/gpu_messages.h" |
+#include "gpu/command_buffer/service/context_group.h" |
+#include "gpu/command_buffer/service/context_state.h" |
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
+#include "gpu/command_buffer/service/texture_manager.h" |
+#include "ui/gfx/size.h" |
+#include "ui/gl/scoped_make_current.h" |
+ |
+namespace content { |
+ |
+using gpu::gles2::GLES2Decoder; |
Hongbo Min
2014/03/18 06:10:03
You may want to remove these 3 unused 'using' stmt
|
+using gpu::gles2::TextureManager; |
+using gpu::gles2::TextureRef; |
+ |
+// static |
+gfx::SurfaceTexture* SurfaceTextureBridge::CreateSurfaceTexture( |
+ GpuCommandBufferStub* owner_stub, |
+ uint32* gpu_texture_id) { |
+ unsigned int texture_id = 0; |
+ glGenTextures(1, &texture_id); |
+ *gpu_texture_id = texture_id; |
+ return new gfx::SurfaceTexture(texture_id); |
+} |
+ |
+// static |
+bool SurfaceTextureBridge::SetupSurfaceTexturePeer( |
+ GpuCommandBufferStub* owner_stub, |
+ void* gpu_memory_buffer, |
+ gfx::SurfaceTexture* surface_texture) { |
+ if (!owner_stub) |
+ return false; |
+ |
+ base::ProcessHandle process = owner_stub->channel()->renderer_pid(); |
+ scoped_refptr<gfx::SurfaceTexture> scoped_surface_texture(surface_texture); |
+ SetupSurfaceTextureToRenderer( |
+ process, gpu_memory_buffer, scoped_surface_texture); |
+ return true; |
+} |
+ |
+} // namespace content |