| Index: services/gfx/compositor/graph/snapshot.h
|
| diff --git a/services/gfx/compositor/graph/snapshot.h b/services/gfx/compositor/graph/snapshot.h
|
| index d2d448a726cf5624511f297807cad72a4b04fdd8..3e4ccd466328b4c3655b093c4202399db5498f8c 100644
|
| --- a/services/gfx/compositor/graph/snapshot.h
|
| +++ b/services/gfx/compositor/graph/snapshot.h
|
| @@ -26,20 +26,23 @@ class RenderFrame;
|
| // Describes a single frame snapshot of the scene graph, sufficient for
|
| // rendering and hit testing. When the snapshot is made, all predicated and
|
| // blocked scene nodes are evaluated to produce a final description of
|
| -// the frame along with its dependencies.
|
| +// the content of the frame along with its dependencies.
|
| //
|
| // The snapshot holds a list of dependencies for the scenes whose state was
|
| -// originally used to produce it. The snapshot must be invalidated whenever
|
| -// any of these scenes change. Note that the snapshot will contain a list
|
| -// of dependencies even in the case where a frame could not be produced,
|
| -// in which case the dependencies express the set of scenes which, if updated,
|
| +// originally used to produce it so that the snapshot can be invalidated
|
| +// whenever one of these scenes changes. Note that the snapshot will contain
|
| +// a list of dependencies even when rendering is blocked, in which case
|
| +// the dependencies express the set of scenes which, if updated,
|
| // might allow composition to be unblocked and make progress on a subsequent
|
| // frame.
|
| //
|
| // Snapshot objects are not thread-safe since they have direct references to
|
| // the scene graph definition. However, the snapshot's frame is thread-safe
|
| // and is intended to be sent to the backend rasterizer.
|
| -class Snapshot {
|
| +//
|
| +// Once fully constructed, instances of this class are immutable and
|
| +// reference counted so they may be bound to scene references in other scenes.
|
| +class Snapshot : public base::RefCounted<Snapshot> {
|
| public:
|
| // Describes the result of a snapshot operation.
|
| enum class Disposition {
|
| @@ -48,48 +51,42 @@ class Snapshot {
|
| kCycle, // The node was blocked due to a cycle, must unwind fully.
|
| };
|
|
|
| - ~Snapshot();
|
| + // Returns true if the snapshot is blocked from rendering.
|
| + bool is_blocked() const { return disposition_ == Disposition::kBlocked; }
|
| +
|
| + // Gets the root scene content for the snapshot, or null if blocked.
|
| + const SceneContent* root_scene_content() const {
|
| + return root_scene_content_.get();
|
| + }
|
|
|
| - // Returns true if the snapshot is valid.
|
| - bool valid() const { return valid_; }
|
| -
|
| - // Gets the frame produced from this snapshot, or null if none.
|
| - //
|
| - // This is always null if |valid()| is false but it may be null even
|
| - // when |valid()| is true if composition was blocked and unable to produce
|
| - // a frame during the snapshot operation.
|
| - const std::shared_ptr<RenderFrame>& frame() const { return frame_; }
|
| -
|
| - // Unconditionally marks the snapshot as invalid.
|
| - //
|
| - // Returns true if the snapshot became invalid as a result of this operation,
|
| - // or false if it was already invalid.
|
| - bool Invalidate();
|
| -
|
| - // Invalidates the snapshot if it has a dependency on the specified scene.
|
| - // When this occurs, the entire list of dependencies is flushed (we no longer
|
| - // need them) in case the scene in question or its contents are about to
|
| - // be destroyed.
|
| - //
|
| - // Returns true if the snapshot became invalid as a result of this operation,
|
| - // or false if it was already invalid.
|
| - bool InvalidateScene(const SceneDef* scene_def);
|
| + // Returns true if the snapshot has a dependency on content from the
|
| + // specified scene.
|
| + bool HasDependency(const SceneDef* scene) const;
|
| +
|
| + // Creates a frame for rendering.
|
| + // Only valid if |!is_blocked()|.
|
| + std::shared_ptr<RenderFrame> CreateFrame(
|
| + const mojo::Rect& viewport,
|
| + const mojo::gfx::composition::FrameInfo& frame_info) const;
|
|
|
| // Returns true if the specified node was blocked from rendering.
|
| - // Only meaningful while the snapshot is valid.
|
| - bool IsBlocked(const NodeDef* node) const;
|
| + // Only valid if |!is_blocked()|.
|
| + bool IsNodeBlocked(const NodeDef* node) const;
|
|
|
| // Gets the scene content which was resolved by following a scene node link.
|
| - // Only meaningful while the snapshot is valid.
|
| + // Only valid if |!is_blocked()|.
|
| const SceneContent* GetResolvedSceneContent(
|
| const SceneNodeDef* scene_node) const;
|
|
|
| private:
|
| + friend class base::RefCounted<Snapshot>;
|
| friend class SnapshotBuilder;
|
|
|
| Snapshot();
|
| + ~Snapshot();
|
|
|
| - void ClearContent();
|
| + // Disposition of the snapshot as a whole.
|
| + Disposition disposition_;
|
|
|
| // Just the set of dependent scene tokens. Used for invalidation.
|
| std::unordered_set<uint32_t> dependencies_;
|
| @@ -107,12 +104,6 @@ class Snapshot {
|
| // Node states, true if snapshotted successfully, false if blocked.
|
| std::unordered_map<const NodeDef*, Disposition> node_dispositions_;
|
|
|
| - // A frame ready to be rendered.
|
| - std::shared_ptr<RenderFrame> frame_;
|
| -
|
| - // True if the snapshot is still valid.
|
| - bool valid_ = true;
|
| -
|
| DISALLOW_COPY_AND_ASSIGN(Snapshot);
|
| };
|
|
|
| @@ -138,10 +129,7 @@ class SnapshotBuilder {
|
| const SceneContent* referrer_content);
|
|
|
| // Builds a snapshot rooted at the specified scene.
|
| - std::unique_ptr<Snapshot> Build(
|
| - const SceneDef* root_scene,
|
| - const mojo::Rect& viewport,
|
| - const mojo::gfx::composition::FrameInfo& frame_info);
|
| + scoped_refptr<const Snapshot> Build(const SceneDef* root_scene);
|
|
|
| private:
|
| // Snapshots the root scene of a renderer.
|
| @@ -157,7 +145,7 @@ class SnapshotBuilder {
|
| const SceneContent* content);
|
|
|
| std::ostream* const block_log_;
|
| - std::unique_ptr<Snapshot> snapshot_;
|
| + scoped_refptr<Snapshot> snapshot_;
|
| const SceneContent* cycle_ = nullptr; // point where a cycle was detected
|
|
|
| DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder);
|
|
|