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Unified Diff: services/gfx/compositor/graph/snapshot.h

Issue 1778793002: Mozart: Make Snapshot immutable. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-2
Patch Set: Created 4 years, 9 months ago
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Index: services/gfx/compositor/graph/snapshot.h
diff --git a/services/gfx/compositor/graph/snapshot.h b/services/gfx/compositor/graph/snapshot.h
index d2d448a726cf5624511f297807cad72a4b04fdd8..3e4ccd466328b4c3655b093c4202399db5498f8c 100644
--- a/services/gfx/compositor/graph/snapshot.h
+++ b/services/gfx/compositor/graph/snapshot.h
@@ -26,20 +26,23 @@ class RenderFrame;
// Describes a single frame snapshot of the scene graph, sufficient for
// rendering and hit testing. When the snapshot is made, all predicated and
// blocked scene nodes are evaluated to produce a final description of
-// the frame along with its dependencies.
+// the content of the frame along with its dependencies.
//
// The snapshot holds a list of dependencies for the scenes whose state was
-// originally used to produce it. The snapshot must be invalidated whenever
-// any of these scenes change. Note that the snapshot will contain a list
-// of dependencies even in the case where a frame could not be produced,
-// in which case the dependencies express the set of scenes which, if updated,
+// originally used to produce it so that the snapshot can be invalidated
+// whenever one of these scenes changes. Note that the snapshot will contain
+// a list of dependencies even when rendering is blocked, in which case
+// the dependencies express the set of scenes which, if updated,
// might allow composition to be unblocked and make progress on a subsequent
// frame.
//
// Snapshot objects are not thread-safe since they have direct references to
// the scene graph definition. However, the snapshot's frame is thread-safe
// and is intended to be sent to the backend rasterizer.
-class Snapshot {
+//
+// Once fully constructed, instances of this class are immutable and
+// reference counted so they may be bound to scene references in other scenes.
+class Snapshot : public base::RefCounted<Snapshot> {
public:
// Describes the result of a snapshot operation.
enum class Disposition {
@@ -48,48 +51,42 @@ class Snapshot {
kCycle, // The node was blocked due to a cycle, must unwind fully.
};
- ~Snapshot();
+ // Returns true if the snapshot is blocked from rendering.
+ bool is_blocked() const { return disposition_ == Disposition::kBlocked; }
+
+ // Gets the root scene content for the snapshot, or null if blocked.
+ const SceneContent* root_scene_content() const {
+ return root_scene_content_.get();
+ }
- // Returns true if the snapshot is valid.
- bool valid() const { return valid_; }
-
- // Gets the frame produced from this snapshot, or null if none.
- //
- // This is always null if |valid()| is false but it may be null even
- // when |valid()| is true if composition was blocked and unable to produce
- // a frame during the snapshot operation.
- const std::shared_ptr<RenderFrame>& frame() const { return frame_; }
-
- // Unconditionally marks the snapshot as invalid.
- //
- // Returns true if the snapshot became invalid as a result of this operation,
- // or false if it was already invalid.
- bool Invalidate();
-
- // Invalidates the snapshot if it has a dependency on the specified scene.
- // When this occurs, the entire list of dependencies is flushed (we no longer
- // need them) in case the scene in question or its contents are about to
- // be destroyed.
- //
- // Returns true if the snapshot became invalid as a result of this operation,
- // or false if it was already invalid.
- bool InvalidateScene(const SceneDef* scene_def);
+ // Returns true if the snapshot has a dependency on content from the
+ // specified scene.
+ bool HasDependency(const SceneDef* scene) const;
+
+ // Creates a frame for rendering.
+ // Only valid if |!is_blocked()|.
+ std::shared_ptr<RenderFrame> CreateFrame(
+ const mojo::Rect& viewport,
+ const mojo::gfx::composition::FrameInfo& frame_info) const;
// Returns true if the specified node was blocked from rendering.
- // Only meaningful while the snapshot is valid.
- bool IsBlocked(const NodeDef* node) const;
+ // Only valid if |!is_blocked()|.
+ bool IsNodeBlocked(const NodeDef* node) const;
// Gets the scene content which was resolved by following a scene node link.
- // Only meaningful while the snapshot is valid.
+ // Only valid if |!is_blocked()|.
const SceneContent* GetResolvedSceneContent(
const SceneNodeDef* scene_node) const;
private:
+ friend class base::RefCounted<Snapshot>;
friend class SnapshotBuilder;
Snapshot();
+ ~Snapshot();
- void ClearContent();
+ // Disposition of the snapshot as a whole.
+ Disposition disposition_;
// Just the set of dependent scene tokens. Used for invalidation.
std::unordered_set<uint32_t> dependencies_;
@@ -107,12 +104,6 @@ class Snapshot {
// Node states, true if snapshotted successfully, false if blocked.
std::unordered_map<const NodeDef*, Disposition> node_dispositions_;
- // A frame ready to be rendered.
- std::shared_ptr<RenderFrame> frame_;
-
- // True if the snapshot is still valid.
- bool valid_ = true;
-
DISALLOW_COPY_AND_ASSIGN(Snapshot);
};
@@ -138,10 +129,7 @@ class SnapshotBuilder {
const SceneContent* referrer_content);
// Builds a snapshot rooted at the specified scene.
- std::unique_ptr<Snapshot> Build(
- const SceneDef* root_scene,
- const mojo::Rect& viewport,
- const mojo::gfx::composition::FrameInfo& frame_info);
+ scoped_refptr<const Snapshot> Build(const SceneDef* root_scene);
private:
// Snapshots the root scene of a renderer.
@@ -157,7 +145,7 @@ class SnapshotBuilder {
const SceneContent* content);
std::ostream* const block_log_;
- std::unique_ptr<Snapshot> snapshot_;
+ scoped_refptr<Snapshot> snapshot_;
const SceneContent* cycle_ = nullptr; // point where a cycle was detected
DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder);
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