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Side by Side Diff: services/gfx/compositor/graph/snapshot.h

Issue 1778793002: Mozart: Make Snapshot immutable. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-2
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ 5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ 6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 #include <memory> 9 #include <memory>
10 #include <unordered_map> 10 #include <unordered_map>
11 #include <unordered_set> 11 #include <unordered_set>
12 12
13 #include "base/macros.h" 13 #include "base/macros.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
15 #include "mojo/services/geometry/interfaces/geometry.mojom.h" 15 #include "mojo/services/geometry/interfaces/geometry.mojom.h"
16 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" 16 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h"
17 17
18 namespace compositor { 18 namespace compositor {
19 19
20 class NodeDef; 20 class NodeDef;
21 class SceneDef; 21 class SceneDef;
22 class SceneContent; 22 class SceneContent;
23 class SceneNodeDef; 23 class SceneNodeDef;
24 class RenderFrame; 24 class RenderFrame;
25 25
26 // Describes a single frame snapshot of the scene graph, sufficient for 26 // Describes a single frame snapshot of the scene graph, sufficient for
27 // rendering and hit testing. When the snapshot is made, all predicated and 27 // rendering and hit testing. When the snapshot is made, all predicated and
28 // blocked scene nodes are evaluated to produce a final description of 28 // blocked scene nodes are evaluated to produce a final description of
29 // the frame along with its dependencies. 29 // the content of the frame along with its dependencies.
30 // 30 //
31 // The snapshot holds a list of dependencies for the scenes whose state was 31 // The snapshot holds a list of dependencies for the scenes whose state was
32 // originally used to produce it. The snapshot must be invalidated whenever 32 // originally used to produce it so that the snapshot can be invalidated
33 // any of these scenes change. Note that the snapshot will contain a list 33 // whenever one of these scenes changes. Note that the snapshot will contain
34 // of dependencies even in the case where a frame could not be produced, 34 // a list of dependencies even when rendering is blocked, in which case
35 // in which case the dependencies express the set of scenes which, if updated, 35 // the dependencies express the set of scenes which, if updated,
36 // might allow composition to be unblocked and make progress on a subsequent 36 // might allow composition to be unblocked and make progress on a subsequent
37 // frame. 37 // frame.
38 // 38 //
39 // Snapshot objects are not thread-safe since they have direct references to 39 // Snapshot objects are not thread-safe since they have direct references to
40 // the scene graph definition. However, the snapshot's frame is thread-safe 40 // the scene graph definition. However, the snapshot's frame is thread-safe
41 // and is intended to be sent to the backend rasterizer. 41 // and is intended to be sent to the backend rasterizer.
42 class Snapshot { 42 //
43 // Once fully constructed, instances of this class are immutable and
44 // reference counted so they may be bound to scene references in other scenes.
45 class Snapshot : public base::RefCounted<Snapshot> {
43 public: 46 public:
44 // Describes the result of a snapshot operation. 47 // Describes the result of a snapshot operation.
45 enum class Disposition { 48 enum class Disposition {
46 kSuccess, // The snapshot was successful. 49 kSuccess, // The snapshot was successful.
47 kBlocked, // The node was blocked from rendering. 50 kBlocked, // The node was blocked from rendering.
48 kCycle, // The node was blocked due to a cycle, must unwind fully. 51 kCycle, // The node was blocked due to a cycle, must unwind fully.
49 }; 52 };
50 53
51 ~Snapshot(); 54 // Returns true if the snapshot is blocked from rendering.
55 bool is_blocked() const { return disposition_ == Disposition::kBlocked; }
52 56
53 // Returns true if the snapshot is valid. 57 // Gets the root scene content for the snapshot, or null if blocked.
54 bool valid() const { return valid_; } 58 const SceneContent* root_scene_content() const {
59 return root_scene_content_.get();
60 }
55 61
56 // Gets the frame produced from this snapshot, or null if none. 62 // Returns true if the snapshot has a dependency on content from the
57 // 63 // specified scene.
58 // This is always null if |valid()| is false but it may be null even 64 bool HasDependency(const SceneDef* scene) const;
59 // when |valid()| is true if composition was blocked and unable to produce
60 // a frame during the snapshot operation.
61 const std::shared_ptr<RenderFrame>& frame() const { return frame_; }
62 65
63 // Unconditionally marks the snapshot as invalid. 66 // Creates a frame for rendering.
64 // 67 // Only valid if |!is_blocked()|.
65 // Returns true if the snapshot became invalid as a result of this operation, 68 std::shared_ptr<RenderFrame> CreateFrame(
66 // or false if it was already invalid. 69 const mojo::Rect& viewport,
67 bool Invalidate(); 70 const mojo::gfx::composition::FrameInfo& frame_info) const;
68
69 // Invalidates the snapshot if it has a dependency on the specified scene.
70 // When this occurs, the entire list of dependencies is flushed (we no longer
71 // need them) in case the scene in question or its contents are about to
72 // be destroyed.
73 //
74 // Returns true if the snapshot became invalid as a result of this operation,
75 // or false if it was already invalid.
76 bool InvalidateScene(const SceneDef* scene_def);
77 71
78 // Returns true if the specified node was blocked from rendering. 72 // Returns true if the specified node was blocked from rendering.
79 // Only meaningful while the snapshot is valid. 73 // Only valid if |!is_blocked()|.
80 bool IsBlocked(const NodeDef* node) const; 74 bool IsNodeBlocked(const NodeDef* node) const;
81 75
82 // Gets the scene content which was resolved by following a scene node link. 76 // Gets the scene content which was resolved by following a scene node link.
83 // Only meaningful while the snapshot is valid. 77 // Only valid if |!is_blocked()|.
84 const SceneContent* GetResolvedSceneContent( 78 const SceneContent* GetResolvedSceneContent(
85 const SceneNodeDef* scene_node) const; 79 const SceneNodeDef* scene_node) const;
86 80
87 private: 81 private:
82 friend class base::RefCounted<Snapshot>;
88 friend class SnapshotBuilder; 83 friend class SnapshotBuilder;
89 84
90 Snapshot(); 85 Snapshot();
86 ~Snapshot();
91 87
92 void ClearContent(); 88 // Disposition of the snapshot as a whole.
89 Disposition disposition_;
93 90
94 // Just the set of dependent scene tokens. Used for invalidation. 91 // Just the set of dependent scene tokens. Used for invalidation.
95 std::unordered_set<uint32_t> dependencies_; 92 std::unordered_set<uint32_t> dependencies_;
96 93
97 // The root scene in the graph. 94 // The root scene in the graph.
98 // This reference together with |resolved_scenes| retains all of the 95 // This reference together with |resolved_scenes| retains all of the
99 // nodes used by the snapshot so that we can use bare pointers for nodes 96 // nodes used by the snapshot so that we can use bare pointers for nodes
100 // and avoid excess reference counting overhead in other data structures. 97 // and avoid excess reference counting overhead in other data structures.
101 scoped_refptr<const SceneContent> root_scene_content_; 98 scoped_refptr<const SceneContent> root_scene_content_;
102 99
103 // Map of scenes which were resolved from scene nodes. 100 // Map of scenes which were resolved from scene nodes.
104 std::unordered_map<const SceneNodeDef*, scoped_refptr<const SceneContent>> 101 std::unordered_map<const SceneNodeDef*, scoped_refptr<const SceneContent>>
105 resolved_scene_contents_; 102 resolved_scene_contents_;
106 103
107 // Node states, true if snapshotted successfully, false if blocked. 104 // Node states, true if snapshotted successfully, false if blocked.
108 std::unordered_map<const NodeDef*, Disposition> node_dispositions_; 105 std::unordered_map<const NodeDef*, Disposition> node_dispositions_;
109 106
110 // A frame ready to be rendered.
111 std::shared_ptr<RenderFrame> frame_;
112
113 // True if the snapshot is still valid.
114 bool valid_ = true;
115
116 DISALLOW_COPY_AND_ASSIGN(Snapshot); 107 DISALLOW_COPY_AND_ASSIGN(Snapshot);
117 }; 108 };
118 109
119 // Builds a table of all of the state which will be required for rendering 110 // Builds a table of all of the state which will be required for rendering
120 // a scene graph. 111 // a scene graph.
121 class SnapshotBuilder { 112 class SnapshotBuilder {
122 public: 113 public:
123 explicit SnapshotBuilder(std::ostream* block_log); 114 explicit SnapshotBuilder(std::ostream* block_log);
124 ~SnapshotBuilder(); 115 ~SnapshotBuilder();
125 116
126 // If not null, the snapshotter will append information to this stream 117 // If not null, the snapshotter will append information to this stream
127 // describing the parts of the scene graph for which composition was blocked. 118 // describing the parts of the scene graph for which composition was blocked.
128 std::ostream* block_log() { return block_log_; } 119 std::ostream* block_log() { return block_log_; }
129 120
130 // Snapshots the requested node. 121 // Snapshots the requested node.
131 Snapshot::Disposition SnapshotNode(const NodeDef* node, 122 Snapshot::Disposition SnapshotNode(const NodeDef* node,
132 const SceneContent* content); 123 const SceneContent* content);
133 124
134 // Snapshots the requested scene. 125 // Snapshots the requested scene.
135 Snapshot::Disposition SnapshotScene(const SceneDef* scene, 126 Snapshot::Disposition SnapshotScene(const SceneDef* scene,
136 uint32_t version, 127 uint32_t version,
137 const SceneNodeDef* referrer_node, 128 const SceneNodeDef* referrer_node,
138 const SceneContent* referrer_content); 129 const SceneContent* referrer_content);
139 130
140 // Builds a snapshot rooted at the specified scene. 131 // Builds a snapshot rooted at the specified scene.
141 std::unique_ptr<Snapshot> Build( 132 scoped_refptr<const Snapshot> Build(const SceneDef* root_scene);
142 const SceneDef* root_scene,
143 const mojo::Rect& viewport,
144 const mojo::gfx::composition::FrameInfo& frame_info);
145 133
146 private: 134 private:
147 // Snapshots the root scene of a renderer. 135 // Snapshots the root scene of a renderer.
148 // This is just like |SnapshotScene| but the errors are reported a little 136 // This is just like |SnapshotScene| but the errors are reported a little
149 // differently since there is no referrer node. 137 // differently since there is no referrer node.
150 Snapshot::Disposition SnapshotRenderer(const SceneDef* scene); 138 Snapshot::Disposition SnapshotRenderer(const SceneDef* scene);
151 139
152 // Snapshots the root node of a scene and detects cycles. 140 // Snapshots the root node of a scene and detects cycles.
153 // This is just like |SnapshotNode| but performs cycle detection which 141 // This is just like |SnapshotNode| but performs cycle detection which
154 // isn't otherwise needed. 142 // isn't otherwise needed.
155 Snapshot::Disposition SnapshotRootAndDetectCycles( 143 Snapshot::Disposition SnapshotRootAndDetectCycles(
156 const NodeDef* node, 144 const NodeDef* node,
157 const SceneContent* content); 145 const SceneContent* content);
158 146
159 std::ostream* const block_log_; 147 std::ostream* const block_log_;
160 std::unique_ptr<Snapshot> snapshot_; 148 scoped_refptr<Snapshot> snapshot_;
161 const SceneContent* cycle_ = nullptr; // point where a cycle was detected 149 const SceneContent* cycle_ = nullptr; // point where a cycle was detected
162 150
163 DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); 151 DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder);
164 }; 152 };
165 153
166 } // namespace compositor 154 } // namespace compositor
167 155
168 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ 156 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
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