Index: mojo/ui/gl_renderer.h |
diff --git a/mojo/ui/gl_renderer.h b/mojo/ui/gl_renderer.h |
index a21c799fb9b792a0d389b2b7322880062289af8c..71cf0d96953080042a6d7b924f4ab823c64b4793 100644 |
--- a/mojo/ui/gl_renderer.h |
+++ b/mojo/ui/gl_renderer.h |
@@ -47,7 +47,9 @@ class GLRenderer { |
// The caller should add the resource to its scene. |
// Returns a nullptr if the GLContext was destroyed. |
mojo::gfx::composition::ResourcePtr BindTextureResource( |
- std::unique_ptr<GLTexture> texture); |
+ std::unique_ptr<GLTexture> texture, |
+ mojo::gfx::composition::MailboxTextureResource::Origin origin = |
+ mojo::gfx::composition::MailboxTextureResource::Origin::BOTTOM_LEFT); |
// Allocates a GL texture, binds it to a framebuffer, invokes the |
// provided function, then returns the resulting resource. |