| Index: mojo/ui/gl_renderer.h
 | 
| diff --git a/mojo/ui/gl_renderer.h b/mojo/ui/gl_renderer.h
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| index a21c799fb9b792a0d389b2b7322880062289af8c..71cf0d96953080042a6d7b924f4ab823c64b4793 100644
 | 
| --- a/mojo/ui/gl_renderer.h
 | 
| +++ b/mojo/ui/gl_renderer.h
 | 
| @@ -47,7 +47,9 @@ class GLRenderer {
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|    // The caller should add the resource to its scene.
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|    // Returns a nullptr if the GLContext was destroyed.
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|    mojo::gfx::composition::ResourcePtr BindTextureResource(
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| -      std::unique_ptr<GLTexture> texture);
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| +      std::unique_ptr<GLTexture> texture,
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| +      mojo::gfx::composition::MailboxTextureResource::Origin origin =
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| +          mojo::gfx::composition::MailboxTextureResource::Origin::BOTTOM_LEFT);
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|  
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|    // Allocates a GL texture, binds it to a framebuffer, invokes the
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|    // provided function, then returns the resulting resource.
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| 
 |