| Index: mojo/ui/gl_renderer.h
|
| diff --git a/mojo/ui/gl_renderer.h b/mojo/ui/gl_renderer.h
|
| index a21c799fb9b792a0d389b2b7322880062289af8c..71cf0d96953080042a6d7b924f4ab823c64b4793 100644
|
| --- a/mojo/ui/gl_renderer.h
|
| +++ b/mojo/ui/gl_renderer.h
|
| @@ -47,7 +47,9 @@ class GLRenderer {
|
| // The caller should add the resource to its scene.
|
| // Returns a nullptr if the GLContext was destroyed.
|
| mojo::gfx::composition::ResourcePtr BindTextureResource(
|
| - std::unique_ptr<GLTexture> texture);
|
| + std::unique_ptr<GLTexture> texture,
|
| + mojo::gfx::composition::MailboxTextureResource::Origin origin =
|
| + mojo::gfx::composition::MailboxTextureResource::Origin::BOTTOM_LEFT);
|
|
|
| // Allocates a GL texture, binds it to a framebuffer, invokes the
|
| // provided function, then returns the resulting resource.
|
|
|