| Index: src/gpu/GrTessellator.h
|
| diff --git a/src/gpu/GrTessellator.h b/src/gpu/GrTessellator.h
|
| index 4304920fbc024856a9f5d7bc7fc09cf72a9d1a5d..9e7d5f0b135254f03d0136cc681ae3cb3e6d895f 100644
|
| --- a/src/gpu/GrTessellator.h
|
| +++ b/src/gpu/GrTessellator.h
|
| @@ -8,8 +8,10 @@
|
| #ifndef GrTessellator_DEFINED
|
| #define GrTessellator_DEFINED
|
|
|
| -#include "SkPath.h"
|
| -#include "GrResourceProvider.h"
|
| +#include "SkPoint.h"
|
| +
|
| +class SkPath;
|
| +struct SkRect;
|
|
|
| /**
|
| * Provides utility functions for converting paths to a collection of triangles.
|
| @@ -19,6 +21,13 @@
|
|
|
| namespace GrTessellator {
|
|
|
| +class VertexAllocator {
|
| +public:
|
| + virtual ~VertexAllocator() {}
|
| + virtual SkPoint* lock(int vertexCount) = 0;
|
| + virtual void unlock(int actualCount) = 0;
|
| +};
|
| +
|
| struct WindingVertex {
|
| SkPoint fPos;
|
| int fWinding;
|
| @@ -32,9 +41,7 @@ int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
|
| WindingVertex** verts);
|
|
|
| int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
|
| - GrResourceProvider* resourceProvider,
|
| - SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear);
|
| -
|
| + VertexAllocator*, bool *isLinear);
|
| }
|
|
|
| #endif
|
|
|