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Side by Side Diff: src/gpu/GrTessellator.h

Issue 1776003002: GrTessellator: abstract vertex allocation into caller (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: VertexBuffer -> VertexAllocator Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrTessellator_DEFINED 8 #ifndef GrTessellator_DEFINED
9 #define GrTessellator_DEFINED 9 #define GrTessellator_DEFINED
10 10
11 #include "SkPath.h" 11 #include "SkPoint.h"
12 #include "GrResourceProvider.h" 12
13 class SkPath;
14 struct SkRect;
13 15
14 /** 16 /**
15 * Provides utility functions for converting paths to a collection of triangles. 17 * Provides utility functions for converting paths to a collection of triangles.
16 */ 18 */
17 19
18 #define TESSELLATOR_WIREFRAME 0 20 #define TESSELLATOR_WIREFRAME 0
19 21
20 namespace GrTessellator { 22 namespace GrTessellator {
21 23
24 class VertexAllocator {
25 public:
26 virtual ~VertexAllocator() {}
27 virtual SkPoint* lock(int vertexCount) = 0;
28 virtual void unlock(int actualCount) = 0;
29 };
30
22 struct WindingVertex { 31 struct WindingVertex {
23 SkPoint fPos; 32 SkPoint fPos;
24 int fWinding; 33 int fWinding;
25 }; 34 };
26 35
27 // Triangulates a path to an array of vertices. Each triangle is represented as a set of three 36 // Triangulates a path to an array of vertices. Each triangle is represented as a set of three
28 // WindingVertex entries, each of which contains the position and winding count (which is the same 37 // WindingVertex entries, each of which contains the position and winding count (which is the same
29 // for all three vertices of a triangle). The 'verts' out parameter is set to po int to the resultant 38 // for all three vertices of a triangle). The 'verts' out parameter is set to po int to the resultant
30 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor y leak! 39 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor y leak!
31 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds, 40 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds,
32 WindingVertex** verts); 41 WindingVertex** verts);
33 42
34 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds, 43 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds,
35 GrResourceProvider* resourceProvider, 44 VertexAllocator*, bool *isLinear);
36 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, b ool* isLinear);
37
38 } 45 }
39 46
40 #endif 47 #endif
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