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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrTessellator_DEFINED | 8 #ifndef GrTessellator_DEFINED |
9 #define GrTessellator_DEFINED | 9 #define GrTessellator_DEFINED |
10 | 10 |
11 #include "SkPath.h" | 11 #include "SkPoint.h" |
12 #include "GrResourceProvider.h" | 12 |
| 13 class SkPath; |
| 14 struct SkRect; |
13 | 15 |
14 /** | 16 /** |
15 * Provides utility functions for converting paths to a collection of triangles. | 17 * Provides utility functions for converting paths to a collection of triangles. |
16 */ | 18 */ |
17 | 19 |
18 #define TESSELLATOR_WIREFRAME 0 | 20 #define TESSELLATOR_WIREFRAME 0 |
19 | 21 |
20 namespace GrTessellator { | 22 namespace GrTessellator { |
21 | 23 |
| 24 class VertexAllocator { |
| 25 public: |
| 26 virtual ~VertexAllocator() {} |
| 27 virtual SkPoint* lock(int vertexCount) = 0; |
| 28 virtual void unlock(int actualCount) = 0; |
| 29 }; |
| 30 |
22 struct WindingVertex { | 31 struct WindingVertex { |
23 SkPoint fPos; | 32 SkPoint fPos; |
24 int fWinding; | 33 int fWinding; |
25 }; | 34 }; |
26 | 35 |
27 // Triangulates a path to an array of vertices. Each triangle is represented as
a set of three | 36 // Triangulates a path to an array of vertices. Each triangle is represented as
a set of three |
28 // WindingVertex entries, each of which contains the position and winding count
(which is the same | 37 // WindingVertex entries, each of which contains the position and winding count
(which is the same |
29 // for all three vertices of a triangle). The 'verts' out parameter is set to po
int to the resultant | 38 // for all three vertices of a triangle). The 'verts' out parameter is set to po
int to the resultant |
30 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor
y leak! | 39 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor
y leak! |
31 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
nds, | 40 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
nds, |
32 WindingVertex** verts); | 41 WindingVertex** verts); |
33 | 42 |
34 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, | 43 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, |
35 GrResourceProvider* resourceProvider, | 44 VertexAllocator*, bool *isLinear); |
36 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, b
ool* isLinear); | |
37 | |
38 } | 45 } |
39 | 46 |
40 #endif | 47 #endif |
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