| Index: src/core/SkBitmapProcShader.cpp
|
| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
|
| index 38f46d18b4e7a10ddcaf94d33e4d14f198b8b4fb..895922c6b873a388210e0887d768f08dc05646c5 100644
|
| --- a/src/core/SkBitmapProcShader.cpp
|
| +++ b/src/core/SkBitmapProcShader.cpp
|
| @@ -27,7 +27,8 @@
|
|
|
| class BitmapProcInfoContext : public SkShader::Context {
|
| public:
|
| - // The info has been allocated elsewhere, but we are responsible for calling its destructor.
|
| + // The context takes ownership of the info. It will call its destructor
|
| + // but will NOT free the memory.
|
| BitmapProcInfoContext(const SkShader& shader, const SkShader::ContextRec& rec,
|
| SkBitmapProcInfo* info)
|
| : INHERITED(shader, rec)
|
| @@ -44,6 +45,8 @@
|
| }
|
|
|
| ~BitmapProcInfoContext() override {
|
| + // The bitmap proc state has been created outside of the context on memory that will be freed
|
| + // elsewhere. Only call the destructor but leave the freeing of the memory to the caller.
|
| fInfo->~SkBitmapProcInfo();
|
| }
|
|
|
| @@ -60,6 +63,8 @@
|
|
|
| class BitmapProcShaderContext : public BitmapProcInfoContext {
|
| public:
|
| + // The context takes ownership of the state. It will call its destructor
|
| + // but will NOT free the memory.
|
| BitmapProcShaderContext(const SkShader& shader, const SkShader::ContextRec& rec,
|
| SkBitmapProcState* state)
|
| : INHERITED(shader, rec, state)
|
| @@ -111,80 +116,11 @@
|
| };
|
|
|
| ///////////////////////////////////////////////////////////////////////////////////////////////////
|
| -#include "SkLinearBitmapPipeline.h"
|
| -#include "SkPM4f.h"
|
| -#include "SkXfermode.h"
|
| -
|
| -class LinearPipelineContext : public BitmapProcInfoContext {
|
| -public:
|
| - LinearPipelineContext(const SkShader& shader, const SkShader::ContextRec& rec,
|
| - SkBitmapProcInfo* info)
|
| - : INHERITED(shader, rec, info)
|
| - , fPipeline(info->fInvMatrix, info->fFilterQuality, info->fTileModeX, info->fTileModeY,
|
| - info->fPixmap)
|
| - {
|
| - // To implement the old shadeSpan entry-point, we need to efficiently convert our native
|
| - // floats into SkPMColor. The SkXfermode::D32Procs do exactly that.
|
| - //
|
| - sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode));
|
| - fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0);
|
| - }
|
| -
|
| - void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override {
|
| - fPipeline.shadeSpan4f(x, y, dstC, count);
|
| - }
|
| -
|
| - void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
|
| - const int N = 128;
|
| - SkPM4f tmp[N];
|
| -
|
| - while (count > 0) {
|
| - const int n = SkTMin(count, N);
|
| - fPipeline.shadeSpan4f(x, y, tmp, n);
|
| - fXferProc(nullptr, dstC, tmp, n, nullptr);
|
| - dstC += n;
|
| - x += n;
|
| - count -= n;
|
| - }
|
| - }
|
| -
|
| -private:
|
| - SkLinearBitmapPipeline fPipeline;
|
| - SkXfermode::D32Proc fXferProc;
|
| -
|
| - typedef BitmapProcInfoContext INHERITED;
|
| -};
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -static bool choose_linear_pipeline(const SkShader::ContextRec& rec, const SkImageInfo& srcInfo) {
|
| - // These src attributes are not supported in the new 4f context (yet)
|
| - //
|
| - if (srcInfo.bytesPerPixel() < 4 ||
|
| - kRGBA_F16_SkColorType == srcInfo.colorType()) {
|
| - return false;
|
| - }
|
| -
|
| -#if 0 // later we may opt-in to the new code even if the client hasn't requested it...
|
| - // These src attributes are only supported in the new 4f context
|
| - //
|
| - if (srcInfo.isSRGB() ||
|
| - kUnpremul_SkAlphaType == srcInfo.alphaType() ||
|
| - (4 == srcInfo.bytesPerPixel() && kN32_SkColorType != srcInfo.colorType()))
|
| - {
|
| - return true;
|
| - }
|
| -#endif
|
| -
|
| - // If we get here, we can reasonably use either context, respect the caller's preference
|
| - //
|
| - return SkShader::ContextRec::kPM4f_DstType == rec.fPreferredDstType;
|
| -}
|
| -
|
| -size_t SkBitmapProcShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) {
|
| - size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
|
| - size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo);
|
| - return SkTMax(size0, size1);
|
| +
|
| +size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) {
|
| + // The SkBitmapProcState is stored outside of the context object, with the context holding
|
| + // a pointer to it.
|
| + return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
|
| }
|
|
|
| SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
|
| @@ -197,32 +133,16 @@
|
| return nullptr;
|
| }
|
|
|
| - // Decide if we can/want to use the new linear pipeine
|
| - bool useLinearPipeline = choose_linear_pipeline(rec, provider.info());
|
| - if (SkShader::kMirror_TileMode == tmx || SkShader::kMirror_TileMode == tmy) {
|
| - useLinearPipeline = false;
|
| - }
|
| - if (totalInverse.hasPerspective()) {
|
| - useLinearPipeline = false;
|
| - }
|
| -
|
| - if (useLinearPipeline) {
|
| - void* infoStorage = (char*)storage + sizeof(LinearPipelineContext);
|
| - SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tmx, tmy);
|
| - if (!info->init(totalInverse, *rec.fPaint)) {
|
| - info->~SkBitmapProcInfo();
|
| - return nullptr;
|
| - }
|
| - return new (storage) LinearPipelineContext(shader, rec, info);
|
| - } else {
|
| - void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
|
| - SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy);
|
| - if (!state->setup(totalInverse, *rec.fPaint)) {
|
| - state->~SkBitmapProcState();
|
| - return nullptr;
|
| - }
|
| - return new (storage) BitmapProcShaderContext(shader, rec, state);
|
| - }
|
| + void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
|
| + SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy);
|
| +
|
| + SkASSERT(state);
|
| + if (!state->setup(totalInverse, *rec.fPaint)) {
|
| + state->~SkBitmapProcState();
|
| + return nullptr;
|
| + }
|
| +
|
| + return new (storage) BitmapProcShaderContext(shader, rec, state);
|
| }
|
|
|
| SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
|
|
|