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Unified Diff: chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc

Issue 1763713004: Adjusts content bubble animation with respect to icon size (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Adjusts content bubble animation with respect to icon size (nits) Created 4 years, 9 months ago
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Index: chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc
diff --git a/chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc b/chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc
index f51e30a49c0ff20605da55c8b3c2967800534558..480e856968adfca0028ee4f9dddb5f47a2c7f1ee 100644
--- a/chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc
+++ b/chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc
@@ -105,6 +105,10 @@ double IconLabelBubbleView::WidthMultiplier() const {
return 1.0;
}
+bool IconLabelBubbleView::IsShrinking() const {
+ return false;
+}
+
int IconLabelBubbleView::GetImageAndPaddingWidth() const {
const int image_width = image_->GetPreferredSize().width();
return image_width
@@ -118,20 +122,53 @@ gfx::Size IconLabelBubbleView::GetPreferredSize() const {
}
void IconLabelBubbleView::Layout() {
- // In MD mode, both extension icons and Chrome-provided icons are 16px,
- // so it's not necessary to handle them differently. TODO(estade): clean
- // this up when MD is on by default.
- bool icon_has_enough_padding =
+ // Compute the label bounds. The label gets whatever size is left over after
+ // accounting for the preferred image width and padding amounts. Note that if
+ // the label has zero size it doesn't actually matter what we compute its X
+ // value to be, since it won't be visible, so the X value can be "wrong"
+ // compared to where the right edge of the image is computed to be below.
+ // This means doing this layout doesn't doesn't depend on any of the layout
+ // below. That layout, however, may need for this layout to have already
+ // happened, since the value of ShouldShowBackground() we read below may
+ // depend on whether the label has nonzero size. Therefore, we do this first.
+ const int label_x = GetBubbleOuterPadding(true) + GetImageAndPaddingWidth();
+ const int label_width =
+ std::max(0, width() - label_x - GetBubbleOuterPadding(false));
+ label_->SetBounds(label_x, 0, label_width, height());
+
+ // Now compute the image bounds. In non-MD, the leading padding depends on
+ // whether this is an extension icon, since extension icons and
+ // Chrome-provided icons are different sizes. In MD, these sizes are the
+ // same, so it's not necessary to handle the two types differently.
+ const bool icon_has_enough_padding =
!is_extension_icon_ || ui::MaterialDesignController::IsModeMaterial();
- const int image_width = image_->GetPreferredSize().width();
- image_->SetBounds(std::min((width() - image_width) / 2,
- GetBubbleOuterPadding(icon_has_enough_padding)),
- 0, image_->GetPreferredSize().width(), height());
+ int image_x = GetBubbleOuterPadding(icon_has_enough_padding);
+ const int image_preferred_width = image_->GetPreferredSize().width();
+ int bubble_trailing_padding = GetBubbleOuterPadding(false);
+
+ // If ShouldShowBackground() is true, then either we show a background in the
+ // steady state, or we're not yet in the last portion of the animation. In
+ // these cases, we leave the leading and trailing padding alone; we don't want
+ // to let the image overlap the edge of the background, as this looks glitchy.
+ // If this is false, however, then we're only showing the image, and either
+ // the view width is the image width, or it's animating downwards and getting
+ // close to it. In these cases, we want to shrink the trailing padding first,
+ // so the image slides all the way to the trailing edge before slowing or
+ // stopping; then we want to shrink the leading padding down to zero.
+ if (!ShouldShowBackground()) {
+ image_x = std::min(image_x, width() - image_preferred_width);
+ bubble_trailing_padding = std::min(
+ bubble_trailing_padding, width() - image_preferred_width - image_x);
+ }
- int pre_label_width = GetBubbleOuterPadding(true) + GetImageAndPaddingWidth();
- label_->SetBounds(pre_label_width, 0,
- width() - pre_label_width - GetBubbleOuterPadding(false),
- height());
+ // Now that we've computed the padding values, give the image all the
+ // remaining width. This will be less than the image's preferred width during
+ // the first portion of the animation; during the very beginning there may not
+ // be enough room to show the image at all.
+ const int image_width =
+ std::min(image_preferred_width,
+ std::max(0, width() - image_x - bubble_trailing_padding));
+ image_->SetBounds(image_x, 0, image_width, height());
}
void IconLabelBubbleView::OnNativeThemeChanged(
@@ -177,20 +214,41 @@ SkColor IconLabelBubbleView::GetParentBackgroundColor() const {
: parent_background_color_;
}
-gfx::Size IconLabelBubbleView::GetSizeForLabelWidth(int width) const {
+gfx::Size IconLabelBubbleView::GetSizeForLabelWidth(int label_width) const {
gfx::Size size(image_->GetPreferredSize());
- if (ShouldShowBackground()) {
- const int non_label_width = GetBubbleOuterPadding(true) +
- GetImageAndPaddingWidth() +
- GetBubbleOuterPadding(false);
- size = gfx::Size(WidthMultiplier() * (width + non_label_width), 0);
- if (!ui::MaterialDesignController::IsModeMaterial())
- size.SetToMax(background_painter_->GetMinimumSize());
+ bool shrinking = IsShrinking();
+ // Animation continues for the last few pixels even after the label is not
+ // visible in order to slide the icon into its final position. Therefore it
+ // is necessary to animate |total_width| even when the background is hidden
+ // as long as the animation is still shrinking.
+ if (ShouldShowBackground() || shrinking) {
+ const int image_width = size.width();
+ const int padding = GetLayoutConstant(ICON_LABEL_VIEW_INTERNAL_PADDING) +
+ GetBubbleOuterPadding(true) +
+ GetBubbleOuterPadding(false);
+ // |multiplier| grows from zero to one, stays equal to one and then shrinks
+ // to zero again. The view width should correspondingly grow from zero to
+ // fully showing both label and icon, stay there, then shrink to just large
+ // enough to show the icon. We don't want to shrink all the way back to
+ // zero, since this would mean the view would completely disappear and then
+ // pop back to an icon after the animation finishes.
+ int total_width = WidthMultiplier() * (label_width + image_width + padding);
+ if (shrinking)
+ total_width = std::max(total_width, image_width);
+ size.set_width(total_width);
}
-
return size;
}
+int IconLabelBubbleView::GetBubbleOuterPadding(bool leading) const {
+ if (ui::MaterialDesignController::IsModeMaterial())
+ return GetBubbleOuterPaddingMd(leading);
+
+ return GetLayoutConstant(LOCATION_BAR_HORIZONTAL_PADDING) -
+ GetLayoutConstant(LOCATION_BAR_BUBBLE_HORIZONTAL_PADDING) +
+ (leading ? 0 : GetLayoutConstant(ICON_LABEL_VIEW_TRAILING_PADDING));
+}
+
void IconLabelBubbleView::SetLabelBackgroundColor(
SkColor chip_background_color) {
// The background images are painted atop |parent_background_color_|.
@@ -205,15 +263,6 @@ void IconLabelBubbleView::SetLabelBackgroundColor(
SkColorGetA(chip_background_color)));
}
-int IconLabelBubbleView::GetBubbleOuterPadding(bool leading) const {
- if (ui::MaterialDesignController::IsModeMaterial())
- return GetBubbleOuterPaddingMd(leading);
-
- return GetLayoutConstant(LOCATION_BAR_HORIZONTAL_PADDING) -
- GetLayoutConstant(LOCATION_BAR_BUBBLE_HORIZONTAL_PADDING) +
- (leading ? 0 : GetLayoutConstant(ICON_LABEL_VIEW_TRAILING_PADDING));
-}
-
int IconLabelBubbleView::GetBubbleOuterPaddingMd(bool leading) const {
// When the image is empty, leading and trailing padding are equal.
if (image_->GetPreferredSize().IsEmpty() || !leading)

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