Index: include/core/SkRasterCanvasLayerAllocator.h |
diff --git a/include/core/SkRasterCanvasLayerAllocator.h b/include/core/SkRasterCanvasLayerAllocator.h |
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+++ b/include/core/SkRasterCanvasLayerAllocator.h |
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+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkRasterCanvasLayerAllocator_DEFINED |
+#define SkRasterCanvasLayerAllocator_DEFINED |
+ |
+#include "SkImageInfo.h" |
+ |
+class SkCanvas; |
+class SkPaint; |
+ |
+/** |
+ * Base class to encapsulate platform-specific bitmap allocations. |
+ * Must track the pairings between the buffer allocated and the |
+ * matching native context. |
+ * |
+ * TBD: in subclass destructors do we expect them to tear down |
+ * all the bitmaps and contexts they've set up that haven't already |
+ * been freed? |
+ * |
+ * For example, on Windows one might create an HBITMAP (using |
+ * CreateDIBSection() with a BITMAPINFOHEADER) and call |
+ * SkBitmap::installPixels() to point to the same pixels (ppvBits). |
+ * Keeps a map from ppvBits -> HBITMAP. |
+ * |
+ * On Mac, we might allocate space, passing it to both bitmap.setPixels() |
+ * and CGBitmapContextCreate(). Keeps a map from data -> CGContextRef. |
+ */ |
+ |
+class SkRasterCanvasLayerAllocator { |
+public: |
+ SkRasterCanvasLayerAllocator(); |
+ virtual ~SkRasterCanvasLayerAllocator(); |
+ |
+ /** |
+ * Attempt to allocate a raster canvas. |
+ * Returns nullptr on failure. |
+ */ |
+ SkCanvas* CreateCanvas(const SkImageInfo& info); |
+ |
reed1
2016/05/11 18:58:24
Lets try adding the flush() virtual, and see where
tomhudson
2016/05/26 16:36:16
Done.
|
+ /** |
+ * Given the buffer returned by allocateLayer(), |
+ * which should be accessible via SkBitmap::getPixels() |
+ * returns the native context. |
+ * Should return nullptr if passed nullptr. |
+ */ |
+ virtual void* getNativeContext(void* buffer) = 0; |
+ |
+ /** |
+ * Cleans up as necessary an allocated buffer and its matching |
+ * native context. |
+ */ |
+ virtual void free(void* buffer, void* nativeContext) = 0; |
+ |
+ void free(void* buffer) { free(buffer, this->getNativeContext(buffer)); } |
+ |
+protected: |
+ /** |
+ * Allocates a buffer with native-context-specific methods. |
+ * Sets rowBytes; returns nullptr on failure. |
+ */ |
+ virtual void* allocateLayer(const SkImageInfo& info, size_t* rowBytes) = 0; |
reed1
2016/05/11 18:58:24
We may have to iterate more on this signature -- w
tomhudson
2016/05/26 16:36:17
Still TODO.
|
+ |
+ friend class SkBitmapDevice; |
+}; |
+ |
+#endif |